Treap implementation
Here given code implementation process.
/*
Java Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
public int data;
public int priority;
public TreeNode left;
public TreeNode right;
public TreeNode(int data)
{
// Set node value
this.data = data;
this.left = null;
this.right = null;
this.priority = 1 + (int)(Math.random() * (100));
}
}
public class TreapTree
{
public TreeNode root;
public TreapTree()
{
this.root = null;
}
// Perform right rotation
public TreeNode rightRotate(TreeNode node)
{
TreeNode temp = node.left;
TreeNode point = node.left.right;
temp.right = node;
node.left = point;
return temp;
}
// Perform left rotation
public TreeNode leftRotate(TreeNode node)
{
TreeNode temp = node.right;
TreeNode point = node.right.left;
temp.left = node;
node.right = point;
return temp;
}
public TreeNode addNode(TreeNode node, int data)
{
if (node == null)
{
// Case 1
// return a new tree node
return new TreeNode(data);
}
else if (data <= node.data)
{
// Case 2
// When added data is less than or equal to given node data
node.left = addNode(node.left, data);
if (node.left.priority > node.priority)
{
// right rotate based on priority
return rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node.right = addNode(node.right, data);
if (node.right.priority > node.priority)
{
// left rotate based on priority
return leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
public void insert(int data)
{
this.root = this.addNode(this.root, data);
}
public void inorder(TreeNode node)
{
if (node != null)
{
inorder(node.left);
System.out.print(" Data : " + node.data + " [ priority : " + node.priority + "] \n");
inorder(node.right);
}
}
public static void main(String[] args)
{
TreapTree tree = new TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
System.out.print("\n Inorder \n");
tree.inorder(tree.root);
}
}
input
Inorder
Data : 2 [ priority : 3]
Data : 3 [ priority : 50]
Data : 5 [ priority : 58]
Data : 7 [ priority : 53]
Data : 8 [ priority : 6]
Data : 10 [ priority : 96]
Data : 11 [ priority : 79]
Data : 12 [ priority : 53]
Data : 13 [ priority : 26]
Data : 17 [ priority : 11]
// Include header file
#include <iostream>
#include <math.h>
#include <time.h>
using namespace std;
/*
C++ Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
public: int data;
int priority;
TreeNode *left;
TreeNode *right;
TreeNode(int data)
{
// Set node value
this->data = data;
this->left = NULL;
this->right = NULL;
this->priority = rand()%(100);
}
};
class TreapTree
{
public: TreeNode *root;
TreapTree()
{
this->root = NULL;
}
// Perform right rotation
TreeNode *rightRotate(TreeNode *node)
{
TreeNode *temp = node->left;
TreeNode *point = node->left->right;
temp->right = node;
node->left = point;
return temp;
}
// Perform left rotation
TreeNode *leftRotate(TreeNode *node)
{
TreeNode *temp = node->right;
TreeNode *point = node->right->left;
temp->left = node;
node->right = point;
return temp;
}
TreeNode *addNode(TreeNode *node, int data)
{
if (node == NULL)
{
// Case 1
// return a new tree node
return new TreeNode(data);
}
else if (data <= node->data)
{
// Case 2
// When added data is less than or equal to given node data
node->left = this->addNode(node->left, data);
if (node->left->priority > node->priority)
{
// right rotate based on priority
return this->rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node->right = this->addNode(node->right, data);
if (node->right->priority > node->priority)
{
// left rotate based on priority
return this->leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
void insert(int data)
{
this->root = this->addNode(this->root, data);
}
void inorder(TreeNode *node)
{
if (node != NULL)
{
this->inorder(node->left);
cout << " Data : " << node->data
<< " [ priority : " << node->priority << "] \n";
this->inorder(node->right);
}
}
};
int main()
{
TreapTree *tree = new TreapTree();
// Add tree node
tree->insert(7);
tree->insert(3);
tree->insert(2);
tree->insert(10);
tree->insert(12);
tree->insert(5);
tree->insert(8);
tree->insert(11);
tree->insert(13);
tree->insert(17);
// Display tree node
cout << "\n Inorder \n";
tree->inorder(tree->root);
return 0;
}
input
Inorder
Data : 2 [ priority : 77]
Data : 3 [ priority : 86]
Data : 5 [ priority : 35]
Data : 7 [ priority : 83]
Data : 8 [ priority : 86]
Data : 10 [ priority : 15]
Data : 11 [ priority : 92]
Data : 12 [ priority : 93]
Data : 13 [ priority : 49]
Data : 17 [ priority : 21]
// Include namespace system
using System;
/*
Csharp Program for
Treap implementation
*/
// Treap Tree node
public class TreeNode
{
public int data;
public int priority;
public TreeNode left;
public TreeNode right;
public TreeNode(int data)
{
Random rand = new Random();
// Set node value
this.data = data;
this.left = null;
this.right = null;
this.priority = rand.Next(1, 100);
}
}
public class TreapTree
{
public TreeNode root;
public TreapTree()
{
this.root = null;
}
// Perform right rotation
public TreeNode rightRotate(TreeNode node)
{
TreeNode temp = node.left;
TreeNode point = node.left.right;
temp.right = node;
node.left = point;
return temp;
}
// Perform left rotation
public TreeNode leftRotate(TreeNode node)
{
TreeNode temp = node.right;
TreeNode point = node.right.left;
temp.left = node;
node.right = point;
return temp;
}
public TreeNode addNode(TreeNode node, int data)
{
if (node == null)
{
// Case 1
// return a new tree node
return new TreeNode(data);
}
else if (data <= node.data)
{
// Case 2
// When added data is less than or equal to given node data
node.left = this.addNode(node.left, data);
if (node.left.priority > node.priority)
{
// right rotate based on priority
return this.rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node.right = this.addNode(node.right, data);
if (node.right.priority > node.priority)
{
// left rotate based on priority
return this.leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
public void insert(int data)
{
this.root = this.addNode(this.root, data);
}
public void inorder(TreeNode node)
{
if (node != null)
{
this.inorder(node.left);
Console.Write(" Data : " + node.data + " [ priority : " + node.priority + "] \n");
this.inorder(node.right);
}
}
public static void Main(String[] args)
{
TreapTree tree = new TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
Console.Write("\n Inorder \n");
tree.inorder(tree.root);
}
}
input
Inorder
Data : 2 [ priority : 61]
Data : 3 [ priority : 92]
Data : 5 [ priority : 30]
Data : 7 [ priority : 94]
Data : 8 [ priority : 51]
Data : 10 [ priority : 30]
Data : 11 [ priority : 93]
Data : 12 [ priority : 68]
Data : 13 [ priority : 91]
Data : 17 [ priority : 14]
<?php
/*
Php Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
public $data;
public $priority;
public $left;
public $right;
public function __construct($data)
{
// Set node value
$this->data = $data;
$this->left = NULL;
$this->right = NULL;
$this->priority = rand(1, 100);
}
}
class TreapTree
{
public $root;
public function __construct()
{
$this->root = NULL;
}
// Perform right rotation
public function rightRotate($node)
{
$temp = $node->left;
$point = $node->left->right;
$temp->right = $node;
$node->left = $point;
return $temp;
}
// Perform left rotation
public function leftRotate($node)
{
$temp = $node->right;
$point = $node->right->left;
$temp->left = $node;
$node->right = $point;
return $temp;
}
public function addNode($node, $data)
{
if ($node == NULL)
{
// Case 1
// return a new tree node
return new TreeNode($data);
}
else if ($data <= $node->data)
{
// Case 2
// When added data is less than or equal to given node data
$node->left = $this->addNode($node->left, $data);
if ($node->left->priority > $node->priority)
{
// right rotate based on priority
return $this->rightRotate($node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
$node->right = $this->addNode($node->right, $data);
if ($node->right->priority > $node->priority)
{
// left rotate based on priority
return $this->leftRotate($node);
}
}
return $node;
}
// Handles the request to add new node in Treap
public function insert($data)
{
$this->root = $this->addNode($this->root, $data);
}
public function inorder($node)
{
if ($node != NULL)
{
$this->inorder($node->left);
echo(" Data : ".$node->data.
" [ priority : ".$node->priority.
"] \n");
$this->inorder($node->right);
}
}
}
function main()
{
$tree = new TreapTree();
// Add tree node
$tree->insert(7);
$tree->insert(3);
$tree->insert(2);
$tree->insert(10);
$tree->insert(12);
$tree->insert(5);
$tree->insert(8);
$tree->insert(11);
$tree->insert(13);
$tree->insert(17);
// Display tree node
echo("\n Inorder \n");
$tree->inorder($tree->root);
}
main();
input
Inorder
Data : 2 [ priority : 98]
Data : 3 [ priority : 99]
Data : 5 [ priority : 24]
Data : 7 [ priority : 27]
Data : 8 [ priority : 47]
Data : 10 [ priority : 16]
Data : 11 [ priority : 5]
Data : 12 [ priority : 15]
Data : 13 [ priority : 89]
Data : 17 [ priority : 23]
/*
Node JS Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
constructor(data)
{
// Set node value
this.data = data;
this.left = null;
this.right = null;
this.priority = Math.floor(Math.random() * (100) );
}
}
class TreapTree
{
constructor()
{
this.root = null;
}
// Perform right rotation
rightRotate(node)
{
var temp = node.left;
var point = node.left.right;
temp.right = node;
node.left = point;
return temp;
}
// Perform left rotation
leftRotate(node)
{
var temp = node.right;
var point = node.right.left;
temp.left = node;
node.right = point;
return temp;
}
addNode(node, data)
{
if (node == null)
{
// Case 1
// return a new tree node
return new TreeNode(data);
}
else if (data <= node.data)
{
// Case 2
// When added data is less than or equal to given node data
node.left = this.addNode(node.left, data);
if (node.left.priority > node.priority)
{
// right rotate based on priority
return this.rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node.right = this.addNode(node.right, data);
if (node.right.priority > node.priority)
{
// left rotate based on priority
return this.leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
insert(data)
{
this.root = this.addNode(this.root, data);
}
inorder(node)
{
if (node != null)
{
this.inorder(node.left);
process.stdout.write(" Data : " + node.data + " [ priority : " + node.priority + "] \n");
this.inorder(node.right);
}
}
}
function main()
{
var tree = new TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
process.stdout.write("\n Inorder \n");
tree.inorder(tree.root);
}
main();
input
Inorder
Data : 2 [ priority : 63]
Data : 3 [ priority : 21]
Data : 5 [ priority : 12]
Data : 7 [ priority : 91]
Data : 8 [ priority : 36]
Data : 10 [ priority : 46]
Data : 11 [ priority : 29]
Data : 12 [ priority : 6]
Data : 13 [ priority : 44]
Data : 17 [ priority : 49]
import math
import random
# Python 3 Program for
# Treap implementation
# Treap Tree node
class TreeNode :
def __init__(self, data) :
# Set node value
self.data = data
self.left = None
self.right = None
self.priority = random.randint(1,100)
class TreapTree :
def __init__(self) :
self.root = None
# Perform right rotation
def rightRotate(self, node) :
temp = node.left
point = node.left.right
temp.right = node
node.left = point
return temp
# Perform left rotation
def leftRotate(self, node) :
temp = node.right
point = node.right.left
temp.left = node
node.right = point
return temp
def addNode(self, node, data) :
if (node == None) :
# Case 1
# return a new tree node
return TreeNode(data)
elif (data <= node.data) :
# Case 2
# When added data is less than or equal to given node data
node.left = self.addNode(node.left, data)
if (node.left.priority > node.priority) :
# right rotate based on priority
return self.rightRotate(node)
else :
# Case 3
# When added data is greater than to given node data
node.right = self.addNode(node.right, data)
if (node.right.priority > node.priority) :
# left rotate based on priority
return self.leftRotate(node)
return node
# Handles the request to add new node in Treap
def insert(self, data) :
self.root = self.addNode(self.root, data)
def inorder(self, node) :
if (node != None) :
self.inorder(node.left)
print(" Data : ", node.data ," [ priority : ", node.priority ,"] ")
self.inorder(node.right)
def main() :
tree = TreapTree()
# Add tree node
tree.insert(7)
tree.insert(3)
tree.insert(2)
tree.insert(10)
tree.insert(12)
tree.insert(5)
tree.insert(8)
tree.insert(11)
tree.insert(13)
tree.insert(17)
# Display tree node
print("\n Inorder ")
tree.inorder(tree.root)
if __name__ == "__main__": main()
input
Inorder
Data : 2 [ priority : 4 ]
Data : 3 [ priority : 77 ]
Data : 5 [ priority : 31 ]
Data : 7 [ priority : 25 ]
Data : 8 [ priority : 50 ]
Data : 10 [ priority : 90 ]
Data : 11 [ priority : 55 ]
Data : 12 [ priority : 37 ]
Data : 13 [ priority : 62 ]
Data : 17 [ priority : 12 ]
# Ruby Program for
# Treap implementation
# Treap Tree node
class TreeNode
# Define the accessor and reader of class TreeNode
attr_reader :data, :priority, :left, :right
attr_accessor :data, :priority, :left, :right
def initialize(data)
# Set node value
self.data = data
self.left = nil
self.right = nil
r = Random.new
self.priority = r.rand(1...100)
end
end
class TreapTree
# Define the accessor and reader of class TreapTree
attr_reader :root
attr_accessor :root
def initialize()
self.root = nil
end
# Perform right rotation
def rightRotate(node)
temp = node.left
point = node.left.right
temp.right = node
node.left = point
return temp
end
# Perform left rotation
def leftRotate(node)
temp = node.right
point = node.right.left
temp.left = node
node.right = point
return temp
end
def addNode(node, data)
if (node == nil)
# Case 1
# return a new tree node
return TreeNode.new(data)
elsif (data <= node.data)
# Case 2
# When added data is less than or equal to given node data
node.left = self.addNode(node.left, data)
if (node.left.priority > node.priority)
# right rotate based on priority
return self.rightRotate(node)
end
else
# Case 3
# When added data is greater than to given node data
node.right = self.addNode(node.right, data)
if (node.right.priority > node.priority)
# left rotate based on priority
return self.leftRotate(node)
end
end
return node
end
# Handles the request to add new node in Treap
def insert(data)
self.root = self.addNode(self.root, data)
end
def inorder(node)
if (node != nil)
self.inorder(node.left)
print(" Data : ", node.data ,
" [ priority : ", node.priority ,"] \n")
self.inorder(node.right)
end
end
end
def main()
tree = TreapTree.new()
# Add tree node
tree.insert(7)
tree.insert(3)
tree.insert(2)
tree.insert(10)
tree.insert(12)
tree.insert(5)
tree.insert(8)
tree.insert(11)
tree.insert(13)
tree.insert(17)
# Display tree node
print("\n Inorder \n")
tree.inorder(tree.root)
end
main()
input
Inorder
Data : 2 [ priority : 26]
Data : 3 [ priority : 48]
Data : 5 [ priority : 49]
Data : 7 [ priority : 1]
Data : 8 [ priority : 23]
Data : 10 [ priority : 51]
Data : 11 [ priority : 60]
Data : 12 [ priority : 9]
Data : 13 [ priority : 2]
Data : 17 [ priority : 43]
/*
Scala Program for
Treap implementation
*/
// Treap Tree node
class TreeNode(var data: Int,
var priority: Int,
var left: TreeNode,
var right: TreeNode)
{
def this(data: Int)
{
// Set node value
this(data,0,null,null);
this.priority = this.rnd();
}
def rnd() : Int =
{
val r = new scala.util.Random;
return 1 + r.nextInt(99);
}
}
class TreapTree(var root: TreeNode)
{
def this()
{
this(null);
}
// Perform right rotation
def rightRotate(node: TreeNode): TreeNode = {
var temp: TreeNode = node.left;
var point: TreeNode = node.left.right;
temp.right = node;
node.left = point;
return temp;
}
// Perform left rotation
def leftRotate(node: TreeNode): TreeNode = {
var temp: TreeNode = node.right;
var point: TreeNode = node.right.left;
temp.left = node;
node.right = point;
return temp;
}
def addNode(node: TreeNode, data: Int): TreeNode = {
if (node == null)
{
// Case 1
// return a new tree node
return new TreeNode(data);
}
else if (data <= node.data)
{
// Case 2
// When added data is less than or equal to given node data
node.left = addNode(node.left, data);
if (node.left.priority > node.priority)
{
// right rotate based on priority
return rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node.right = addNode(node.right, data);
if (node.right.priority > node.priority)
{
// left rotate based on priority
return leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
def insert(data: Int): Unit = {
this.root = this.addNode(this.root, data);
}
def inorder(node: TreeNode): Unit = {
if (node != null)
{
inorder(node.left);
print(" Data : " + node.data + " [ priority : " + node.priority + "] \n");
inorder(node.right);
}
}
}
object Main
{
def main(args: Array[String]): Unit = {
var tree: TreapTree = new TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
print("\n Inorder \n");
tree.inorder(tree.root);
}
}
input
Inorder
Data : 2 [ priority : 91]
Data : 3 [ priority : 50]
Data : 5 [ priority : 96]
Data : 7 [ priority : 33]
Data : 8 [ priority : 79]
Data : 10 [ priority : 52]
Data : 11 [ priority : 59]
Data : 12 [ priority : 22]
Data : 13 [ priority : 78]
Data : 17 [ priority : 27]
import Foundation;
/*
Swift 4 Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
var data: Int;
var priority: Int;
var left: TreeNode? ;
var right: TreeNode? ;
func random_no() -> Int
{
//Calculate random number
var number: Int = 1;
#if os(Linux)
number = Int(random() % (100))
#else
number = Int(arc4random_uniform(100))
#endif
return number;
}
init(_ data: Int)
{
// Set node value
self.data = data;
self.left = nil;
self.right = nil;
self.priority = 0;
self.priority = random_no();
}
}
class TreapTree
{
var root: TreeNode? ;
init()
{
self.root = nil;
}
// Perform right rotation
func rightRotate(_ node: TreeNode? ) -> TreeNode?
{
let temp = node!.left;
let point = node!.left!.right;
temp!.right = node;
node!.left = point;
return temp;
}
// Perform left rotation
func leftRotate(_ node: TreeNode? ) -> TreeNode?
{
let temp = node!.right;
let point = node!.right!.left;
temp!.left = node;
node!.right = point;
return temp;
}
func addNode(_ node: TreeNode? , _ data : Int) -> TreeNode?
{
if (node == nil)
{
// Case 1
// return a new tree node
return TreeNode(data);
}
else if (data <= node!.data)
{
// Case 2
// When added data is less than or equal to given node data
node!.left = self.addNode(node!.left, data);
if (node!.left!.priority > node!.priority)
{
// right rotate based on priority
return self.rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node!.right = self.addNode(node!.right, data);
if (node!.right!.priority > node!.priority)
{
// left rotate based on priority
return self.leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
func insert(_ data: Int)
{
self.root = self.addNode(self.root, data);
}
func inorder(_ node: TreeNode? )
{
if (node != nil)
{
self.inorder(node!.left);
print(" Data : ", node!.data, " [ priority : ", node!.priority, "] ");
self.inorder(node!.right);
}
}
}
func main()
{
let tree = TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
print("\n Inorder ");
tree.inorder(tree.root);
}
main();
input
Inorder
Data : 2 [ priority : 77 ]
Data : 3 [ priority : 86 ]
Data : 5 [ priority : 35 ]
Data : 7 [ priority : 83 ]
Data : 8 [ priority : 86 ]
Data : 10 [ priority : 15 ]
Data : 11 [ priority : 92 ]
Data : 12 [ priority : 93 ]
Data : 13 [ priority : 49 ]
Data : 17 [ priority : 21 ]
/*
Kotlin Program for
Treap implementation
*/
// Treap Tree node
class TreeNode
{
var data: Int;
var priority: Int;
var left: TreeNode ? ;
var right: TreeNode ? ;
constructor(data: Int)
{
// Set node value
this.data = data;
this.left = null;
this.right = null;
this.priority = (Math.random() * (100)).toInt();
}
}
class TreapTree
{
var root: TreeNode ? ;
constructor()
{
this.root = null;
}
// Perform right rotation
fun rightRotate(node: TreeNode ? ): TreeNode ?
{
val temp: TreeNode? = node?.left;
val point: TreeNode? = node?.left!!.right;
temp?.right = node;
node.left = point;
return temp;
}
// Perform left rotation
fun leftRotate(node: TreeNode ? ): TreeNode ?
{
val temp: TreeNode? = node?.right;
val point: TreeNode? = node?.right!!.left;
temp?.left = node;
node.right = point;
return temp;
}
fun addNode(node: TreeNode ? , data : Int): TreeNode ?
{
if (node == null)
{
// Case 1
// return a new tree node
return TreeNode(data);
}
else if (data <= node.data)
{
// Case 2
// When added data is less than or equal to given node data
node.left = this.addNode(node.left, data);
if (node.left!!.priority > node.priority)
{
// right rotate based on priority
return this.rightRotate(node);
}
}
else
{
// Case 3
// When added data is greater than to given node data
node.right = this.addNode(node.right, data);
if (node.right!!.priority > node.priority)
{
// left rotate based on priority
return this.leftRotate(node);
}
}
return node;
}
// Handles the request to add new node in Treap
fun insert(data: Int): Unit
{
this.root = this.addNode(this.root, data);
}
fun inorder(node: TreeNode ? ): Unit
{
if (node != null)
{
this.inorder(node.left);
print(" Data : " + node.data +
" [ priority : " + node.priority + "] \n");
this.inorder(node.right);
}
}
}
fun main(args: Array < String > ): Unit
{
val tree: TreapTree = TreapTree();
// Add tree node
tree.insert(7);
tree.insert(3);
tree.insert(2);
tree.insert(10);
tree.insert(12);
tree.insert(5);
tree.insert(8);
tree.insert(11);
tree.insert(13);
tree.insert(17);
// Display tree node
print("\n Inorder \n");
tree.inorder(tree.root);
}
input
Inorder
Data : 2 [ priority : 34]
Data : 3 [ priority : 35]
Data : 5 [ priority : 68]
Data : 7 [ priority : 93]
Data : 8 [ priority : 23]
Data : 10 [ priority : 67]
Data : 11 [ priority : 2]
Data : 12 [ priority : 38]
Data : 13 [ priority : 4]
Data : 17 [ priority : 46]
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