Posted on by Kalkicode
Code Pattern

Print simple 5 point star pattern

In this article, we will discuss how to print a simple 5-point star pattern using programming. We will provide a detailed explanation of the problem statement, present a suitable example, discuss the algorithm and pseudocode, and explain the resultant output. Additionally, we will analyze the time complexity of the code.

Problem Statement

The problem is to print a simple 5-point star pattern of a given height using ASCII characters. The star pattern should consist of spaces and symbols to form a star shape. The height represents the number of rows in the star pattern.

Example:

For a height of 9, the star pattern would look like this:

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘
  

Algorithm

To print the star pattern, we can use the following algorithm:

  1. Take the input for the height of the star pattern.
  2. Initialize variables for controlling the loops and points of the star pattern.
  3. Use nested loops to iterate through each row and column of the pattern.
  4. Within the loops, check the conditions to determine whether to print a symbol or a space character.
  5. Print the symbol or space character based on the conditions.
  6. Update the points for the next row.
  7. Repeat the steps 4-6 until all rows and columns have been processed.
  8. End the program.

Pseudocode

function display_star_pattern(height):
	point_a1 = height + height / 2
	point_a2 = point_a1
	point_b1 = height + height + (height / 2) + 2
	point_b2 = height / 2 - 2
	
	for i = 0 to height - 1:
		if i >= (height + 1) / 3:
			point_b1 = point_b1 - 3
			point_b2 = point_b2 + 3
			
		for j = 0 to height * 3 - 1:
			if j == point_a1 or j == point_a2:
				print "∘"
			else if (i >= height / 3 and (j == point_b1 or j == point_b2)) or (i == height / 3 and j + 1 != point_a1 and j - 1 != point_a1 and j + 1 != point_a2 and j - 1 != point_a2 and j % 2 == 0 and j > point_b2 and j < point_b1):
				print "∘"
			else:
				print " "
		
		point_a1 = point_a1 - 1
		point_a2 = point_a2 + 1
		print newline

Code Solution

Here given code implementation process.

//C Program 
//Print simple 5 point star pattern
#include <stdio.h>

//Print star pattern of given height
void display_star_pattern(int height)
{
	printf("\n Height : %d \n", height);
	//Loop controlling variable [i,j]
	int i = 0, j = 0;
	//Initial point initialization
	//points [a1,a2] are used to display pyramid
	//points [a1,a2] are used to display intermediate symbol
	int point_a1 = height + height / 2;
	int point_a2 = point_a1;
	int point_b1 = height + height + (height / 2) + 2;
	int point_b2 = height / 2 - 2;
	//Loop, which is execute row operations
	for (i = 0; i < height; ++i)
	{
		if (i >= (height + 1) / 3)
		{
			point_b1 = point_b1 - 3;
			point_b2 = point_b2 + 3;
		}
		//Loop, which is perform column operations
		for (j = 0; j < height * 3; j++)
		{
			//Simple case
			if (j == point_a1 || j == point_a2)
			{
				printf("∘");
			}
			//This condition are display the intermediate layers
			else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
			{
				printf("∘");
			}
			else
			{
				printf(" ");
			}
		}
		point_a1 = point_a1 - 1;
		point_a2 = point_a2 + 1;
		printf("\n");
	}
}
int main()
{
	//Simple test
	display_star_pattern(9);
	display_star_pattern(7);
	display_star_pattern(13);
	display_star_pattern(17);
	display_star_pattern(25);
	return 0;
}

Output

 Height : 9
             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7
          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13
                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17
                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25
                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Java program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public void display_star_pattern(int height)
	{
		System.out.print("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		int i = 0, j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		int point_a1 = height + height / 2;
		int point_a2 = point_a1;
		int point_b1 = height + height + (height / 2) + 2;
		int point_b2 = height / 2 - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					System.out.print("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					System.out.print("∘");
				}
				else
				{
					System.out.print(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			System.out.print("\n");
		}
	}
	public static void main(String[] args)
	{
		MyPattern obj = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
//Include header file
#include <iostream>

using namespace std;
// C++ program
// Print simple 5 point star pattern
class MyPattern
{
	public:
		//Print star pattern of given height
		void display_star_pattern(int height)
		{
			cout << "\n Height : " << height << " \n\n";
			//Loop controlling variable [i,j]
			int i = 0, j = 0;
			//Initial point initialization
			//points [a1,a2] are used to display pyramid
			//points [a1,a2] are used to display intermediate symbol
			int point_a1 = height + height / 2;
			int point_a2 = point_a1;
			int point_b1 = height + height + (height / 2) + 2;
			int point_b2 = height / 2 - 2;
			//Loop, which is execute row operations
			for (i = 0; i < height; ++i)
			{
				if (i >= (height + 1) / 3)
				{
					point_b1 = point_b1 - 3;
					point_b2 = point_b2 + 3;
				}
				//Loop, which is perform column operations
				for (j = 0; j < height * 3; j++)
				{
					//Simple case
					if (j == point_a1 || j == point_a2)
					{
						cout << "∘";
					}
					//This condition are display the intermediate layers
					else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
					{
						cout << "∘";
					}
					else
					{
						cout << " ";
					}
				}
				point_a1 = point_a1 - 1;
				point_a2 = point_a2 + 1;
				cout << "\n";
			}
		}
};
int main()
{
	MyPattern obj = MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
	return 0;
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
//Include namespace system
using System;
// C# program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public void display_star_pattern(int height)
	{
		Console.Write("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		int i = 0, j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		int point_a1 = height + height / 2;
		int point_a2 = point_a1;
		int point_b1 = height + height + (height / 2) + 2;
		int point_b2 = height / 2 - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					Console.Write("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					Console.Write("∘");
				}
				else
				{
					Console.Write(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			Console.Write("\n");
		}
	}
	public static void Main(String[] args)
	{
		MyPattern obj = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
<?php
// Php program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public	function display_star_pattern($height)
	{
		echo "\n Height : ". $height ." \n\n";
		//Loop controlling variable [i,j]
		$i = 0;
		$j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		$point_a1 = $height + intval($height / 2);
		$point_a2 = $point_a1;
		$point_b1 = $height + $height + (intval($height / 2)) + 2;
		$point_b2 = intval($height / 2) - 2;
		//Loop, which is execute row operations
		for ($i = 0; $i < $height; ++$i)
		{
			if ($i >= intval(($height + 1) / 3))
			{
				$point_b1 = $point_b1 - 3;
				$point_b2 = $point_b2 + 3;
			}
			//Loop, which is perform column operations
			for ($j = 0; $j < $height * 3; $j++)
			{
				//Simple case
				if ($j == $point_a1 || $j == $point_a2)
				{
					echo "∘";
				}
				//This condition are display the intermediate layers
				else if ($i >= (intval(($height) / 3)) && (($j == $point_b1 || $j == $point_b2)) || ($i == (intval(($height) / 3)) && $j + 1 != $point_a1 && $j - 1 != $point_a1 && $j + 1 != $point_a2 && $j - 1 != $point_a2 && $j % 2 == 0 && ($j > $point_b2 && $j < $point_b1)))
				{
					echo "∘";
				}
				else
				{
					echo " ";
				}
			}
			$point_a1 = $point_a1 - 1;
			$point_a2 = $point_a2 + 1;
			echo "\n";
		}
	}
}

function main()
{
	$obj = new MyPattern();
	$obj->display_star_pattern(9);
	$obj->display_star_pattern(7);
	$obj->display_star_pattern(13);
	$obj->display_star_pattern(17);
	$obj->display_star_pattern(25);
}
main();

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Node Js program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	display_star_pattern(height)
	{
		process.stdout.write("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		var i = 0;
		var j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1 = height + parseInt(height / 2);
		var point_a2 = point_a1;
		var point_b1 = height + height + (parseInt(height / 2)) + 2;
		var point_b2 = parseInt(height / 2) - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= parseInt((height + 1) / 3))
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					process.stdout.write("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= (parseInt((height) / 3)) && ((j == point_b1 || j == point_b2)) || (i == (parseInt((height) / 3)) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					process.stdout.write("∘");
				}
				else
				{
					process.stdout.write(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			process.stdout.write("\n");
		}
	}
}

function main()
{
	var obj = new MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
}
main();

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
#  Python 3 program
#  Print simple 5 point star pattern
class MyPattern :
	# Print star pattern of given height
	def display_star_pattern(self, height) :
		print("\n Height : ", height ," \n\n", end = "")
		# Loop controlling variable [i,j]
		i = 0
		j = 0
		# Initial point initialization
		# points [a1,a2] are used to display pyramid
		# points [a1,a2] are used to display intermediate symbol
		point_a1 = height + int(height / 2)
		point_a2 = point_a1
		point_b1 = height + height + (int(height / 2)) + 2
		point_b2 = int(height / 2) - 2
		# Loop, which is execute row operations
		while (i < height) :
			if (i >= int((height + 1) / 3)) :
				point_b1 = point_b1 - 3
				point_b2 = point_b2 + 3
			
			j = 0
			# Loop, which is perform column operations
			while (j < height * 3) :
				# Simple case
				if (j == point_a1 or j == point_a2) :
					print("∘", end = "")
				
				# This condition are display the intermediate layers
				elif(i >= (int((height) / 3)) and((j == point_b1 or j == point_b2)) or(i == (int((height) / 3)) and j + 1 != point_a1 and j - 1 != point_a1 and j + 1 != point_a2 and j - 1 != point_a2 and j % 2 == 0 and(j > point_b2 and j < point_b1))) :
					print("∘", end = "")
				else :
					print(" ", end = "")
				
				j += 1
			
			point_a1 = point_a1 - 1
			point_a2 = point_a2 + 1
			print("\n", end = "")
			i += 1
		
	

def main() :
	obj = MyPattern()
	obj.display_star_pattern(9)
	obj.display_star_pattern(7)
	obj.display_star_pattern(13)
	obj.display_star_pattern(17)
	obj.display_star_pattern(25)

if __name__ == "__main__": main()

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
#  Ruby program
#  Print simple 5 point star pattern
class MyPattern

	# Print star pattern of given height
	def display_star_pattern(height)
	
		print("\n Height : ", height ," \n\n")
		# Loop controlling variable [i,j]
		i = 0
		j = 0
		# Initial point initialization
		# points [a1,a2] are used to display pyramid
		# points [a1,a2] are used to display intermediate symbol
		point_a1 = height + height / 2
		point_a2 = point_a1
		point_b1 = height + height + (height / 2) + 2
		point_b2 = height / 2 - 2
		# Loop, which is execute row operations
		while (i < height)
		
			if (i >= (height + 1) / 3)
			
				point_b1 = point_b1 - 3
				point_b2 = point_b2 + 3
			end
			j = 0
			# Loop, which is perform column operations
			while (j < height * 3)
			
				# Simple case
				if (j == point_a1 || j == point_a2)
				
					print("∘")
				end
				# This condition are display the intermediate layers
				elsif(i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				
					print("∘")
				else
				
					print(" ")
				end
				j += 1
			end
			point_a1 = point_a1 - 1
			point_a2 = point_a2 + 1
			print("\n")
			i += 1
		end
	end
end
def main()

	obj = MyPattern.new()
	obj.display_star_pattern(9)
	obj.display_star_pattern(7)
	obj.display_star_pattern(13)
	obj.display_star_pattern(17)
	obj.display_star_pattern(25)
end
main()

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Scala program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	def display_star_pattern(height: Int): Unit = {
		print("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		var i: Int = 0;
		var j: Int = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1: Int = height + (height / 2).toInt;
		var point_a2: Int = point_a1;
		var point_b1: Int = height + height + ((height / 2).toInt) + 2;
		var point_b2: Int = (height / 2).toInt - 2;
		//Loop, which is execute row operations
		while (i < height)
		{
			if (i >= ((height + 1) / 3).toInt)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			j = 0;
			//Loop, which is perform column operations
			while (j < height * 3)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					print("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= (((height) / 3).toInt) && ((j == point_b1 || j == point_b2)) || (i == (((height) / 3).toInt) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					print("∘");
				}
				else
				{
					print(" ");
				}
				j += 1;
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			print("\n");
			i += 1;
		}
	}
}
object Main
{
	def main(args: Array[String]): Unit = {
		var obj: MyPattern = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Swift program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	func display_star_pattern(_ height: Int)
	{
		print("\n Height : ", height ," \n");
		//Loop controlling variable [i,j]
		var i: Int = 0;
		var j: Int = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1: Int = height + height / 2;
		var point_a2: Int = point_a1;
		var point_b1: Int = height + height + (height / 2) + 2;
		var point_b2: Int = height / 2 - 2;
		//Loop, which is execute row operations
		while (i < height)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			j = 0;
			//Loop, which is perform column operations
			while (j < height * 3)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					print("∘", terminator: "");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					print("∘", terminator: "");
				}
				else
				{
					print(" ", terminator: "");
				}
				j += 1;
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			print("\n", terminator: "");
			i += 1;
		}
	}
}
func main()
{
	let obj: MyPattern = MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
}
main();

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘

Resultant Output Explanation

The display_star_pattern function is called with different heights as arguments to print multiple star patterns. Each pattern is printed using the symbol and spaces to form a 5-point star shape.

For example, when the function is called with a height of 9, the output shows the star pattern with a height of 9 rows. The spaces and symbols are arranged in such a way that they form a symmetrical star shape.

Time Complexity

The time complexity of the code can be analyzed based on the number of iterations in the nested loops.

Since the loops iterate over each row and column of the star pattern, the number of iterations is proportional to the height of the pattern. Let's denote the height as n.

Therefore, the time complexity of the code is O(n^2).

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