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Print simple 5 point star pattern

Here given code implementation process.

//C Program 
//Print simple 5 point star pattern
#include <stdio.h>

//Print star pattern of given height
void display_star_pattern(int height)
{
	printf("\n Height : %d \n", height);
	//Loop controlling variable [i,j]
	int i = 0, j = 0;
	//Initial point initialization
	//points [a1,a2] are used to display pyramid
	//points [a1,a2] are used to display intermediate symbol
	int point_a1 = height + height / 2;
	int point_a2 = point_a1;
	int point_b1 = height + height + (height / 2) + 2;
	int point_b2 = height / 2 - 2;
	//Loop, which is execute row operations
	for (i = 0; i < height; ++i)
	{
		if (i >= (height + 1) / 3)
		{
			point_b1 = point_b1 - 3;
			point_b2 = point_b2 + 3;
		}
		//Loop, which is perform column operations
		for (j = 0; j < height * 3; j++)
		{
			//Simple case
			if (j == point_a1 || j == point_a2)
			{
				printf("∘");
			}
			//This condition are display the intermediate layers
			else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
			{
				printf("∘");
			}
			else
			{
				printf(" ");
			}
		}
		point_a1 = point_a1 - 1;
		point_a2 = point_a2 + 1;
		printf("\n");
	}
}
int main()
{
	//Simple test
	display_star_pattern(9);
	display_star_pattern(7);
	display_star_pattern(13);
	display_star_pattern(17);
	display_star_pattern(25);
	return 0;
}

Output

 Height : 9
             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7
          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13
                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17
                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25
                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Java program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public void display_star_pattern(int height)
	{
		System.out.print("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		int i = 0, j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		int point_a1 = height + height / 2;
		int point_a2 = point_a1;
		int point_b1 = height + height + (height / 2) + 2;
		int point_b2 = height / 2 - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					System.out.print("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					System.out.print("∘");
				}
				else
				{
					System.out.print(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			System.out.print("\n");
		}
	}
	public static void main(String[] args)
	{
		MyPattern obj = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
//Include header file
#include <iostream>

using namespace std;
// C++ program
// Print simple 5 point star pattern
class MyPattern
{
	public:
		//Print star pattern of given height
		void display_star_pattern(int height)
		{
			cout << "\n Height : " << height << " \n\n";
			//Loop controlling variable [i,j]
			int i = 0, j = 0;
			//Initial point initialization
			//points [a1,a2] are used to display pyramid
			//points [a1,a2] are used to display intermediate symbol
			int point_a1 = height + height / 2;
			int point_a2 = point_a1;
			int point_b1 = height + height + (height / 2) + 2;
			int point_b2 = height / 2 - 2;
			//Loop, which is execute row operations
			for (i = 0; i < height; ++i)
			{
				if (i >= (height + 1) / 3)
				{
					point_b1 = point_b1 - 3;
					point_b2 = point_b2 + 3;
				}
				//Loop, which is perform column operations
				for (j = 0; j < height * 3; j++)
				{
					//Simple case
					if (j == point_a1 || j == point_a2)
					{
						cout << "∘";
					}
					//This condition are display the intermediate layers
					else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
					{
						cout << "∘";
					}
					else
					{
						cout << " ";
					}
				}
				point_a1 = point_a1 - 1;
				point_a2 = point_a2 + 1;
				cout << "\n";
			}
		}
};
int main()
{
	MyPattern obj = MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
	return 0;
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
//Include namespace system
using System;
// C# program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public void display_star_pattern(int height)
	{
		Console.Write("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		int i = 0, j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		int point_a1 = height + height / 2;
		int point_a2 = point_a1;
		int point_b1 = height + height + (height / 2) + 2;
		int point_b2 = height / 2 - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					Console.Write("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					Console.Write("∘");
				}
				else
				{
					Console.Write(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			Console.Write("\n");
		}
	}
	public static void Main(String[] args)
	{
		MyPattern obj = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
<?php
// Php program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	public	function display_star_pattern($height)
	{
		echo "\n Height : ". $height ." \n\n";
		//Loop controlling variable [i,j]
		$i = 0;
		$j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		$point_a1 = $height + intval($height / 2);
		$point_a2 = $point_a1;
		$point_b1 = $height + $height + (intval($height / 2)) + 2;
		$point_b2 = intval($height / 2) - 2;
		//Loop, which is execute row operations
		for ($i = 0; $i < $height; ++$i)
		{
			if ($i >= intval(($height + 1) / 3))
			{
				$point_b1 = $point_b1 - 3;
				$point_b2 = $point_b2 + 3;
			}
			//Loop, which is perform column operations
			for ($j = 0; $j < $height * 3; $j++)
			{
				//Simple case
				if ($j == $point_a1 || $j == $point_a2)
				{
					echo "∘";
				}
				//This condition are display the intermediate layers
				else if ($i >= (intval(($height) / 3)) && (($j == $point_b1 || $j == $point_b2)) || ($i == (intval(($height) / 3)) && $j + 1 != $point_a1 && $j - 1 != $point_a1 && $j + 1 != $point_a2 && $j - 1 != $point_a2 && $j % 2 == 0 && ($j > $point_b2 && $j < $point_b1)))
				{
					echo "∘";
				}
				else
				{
					echo " ";
				}
			}
			$point_a1 = $point_a1 - 1;
			$point_a2 = $point_a2 + 1;
			echo "\n";
		}
	}
}

function main()
{
	$obj = new MyPattern();
	$obj->display_star_pattern(9);
	$obj->display_star_pattern(7);
	$obj->display_star_pattern(13);
	$obj->display_star_pattern(17);
	$obj->display_star_pattern(25);
}
main();

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Node Js program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	display_star_pattern(height)
	{
		process.stdout.write("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		var i = 0;
		var j = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1 = height + parseInt(height / 2);
		var point_a2 = point_a1;
		var point_b1 = height + height + (parseInt(height / 2)) + 2;
		var point_b2 = parseInt(height / 2) - 2;
		//Loop, which is execute row operations
		for (i = 0; i < height; ++i)
		{
			if (i >= parseInt((height + 1) / 3))
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			//Loop, which is perform column operations
			for (j = 0; j < height * 3; j++)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					process.stdout.write("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= (parseInt((height) / 3)) && ((j == point_b1 || j == point_b2)) || (i == (parseInt((height) / 3)) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					process.stdout.write("∘");
				}
				else
				{
					process.stdout.write(" ");
				}
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			process.stdout.write("\n");
		}
	}
}

function main()
{
	var obj = new MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
}
main();

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
#  Python 3 program
#  Print simple 5 point star pattern
class MyPattern :
	# Print star pattern of given height
	def display_star_pattern(self, height) :
		print("\n Height : ", height ," \n\n", end = "")
		# Loop controlling variable [i,j]
		i = 0
		j = 0
		# Initial point initialization
		# points [a1,a2] are used to display pyramid
		# points [a1,a2] are used to display intermediate symbol
		point_a1 = height + int(height / 2)
		point_a2 = point_a1
		point_b1 = height + height + (int(height / 2)) + 2
		point_b2 = int(height / 2) - 2
		# Loop, which is execute row operations
		while (i < height) :
			if (i >= int((height + 1) / 3)) :
				point_b1 = point_b1 - 3
				point_b2 = point_b2 + 3
			
			j = 0
			# Loop, which is perform column operations
			while (j < height * 3) :
				# Simple case
				if (j == point_a1 or j == point_a2) :
					print("∘", end = "")
				
				# This condition are display the intermediate layers
				elif(i >= (int((height) / 3)) and((j == point_b1 or j == point_b2)) or(i == (int((height) / 3)) and j + 1 != point_a1 and j - 1 != point_a1 and j + 1 != point_a2 and j - 1 != point_a2 and j % 2 == 0 and(j > point_b2 and j < point_b1))) :
					print("∘", end = "")
				else :
					print(" ", end = "")
				
				j += 1
			
			point_a1 = point_a1 - 1
			point_a2 = point_a2 + 1
			print("\n", end = "")
			i += 1
		
	

def main() :
	obj = MyPattern()
	obj.display_star_pattern(9)
	obj.display_star_pattern(7)
	obj.display_star_pattern(13)
	obj.display_star_pattern(17)
	obj.display_star_pattern(25)

if __name__ == "__main__": main()

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
#  Ruby program
#  Print simple 5 point star pattern
class MyPattern

	# Print star pattern of given height
	def display_star_pattern(height)
	
		print("\n Height : ", height ," \n\n")
		# Loop controlling variable [i,j]
		i = 0
		j = 0
		# Initial point initialization
		# points [a1,a2] are used to display pyramid
		# points [a1,a2] are used to display intermediate symbol
		point_a1 = height + height / 2
		point_a2 = point_a1
		point_b1 = height + height + (height / 2) + 2
		point_b2 = height / 2 - 2
		# Loop, which is execute row operations
		while (i < height)
		
			if (i >= (height + 1) / 3)
			
				point_b1 = point_b1 - 3
				point_b2 = point_b2 + 3
			end
			j = 0
			# Loop, which is perform column operations
			while (j < height * 3)
			
				# Simple case
				if (j == point_a1 || j == point_a2)
				
					print("∘")
				end
				# This condition are display the intermediate layers
				elsif(i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				
					print("∘")
				else
				
					print(" ")
				end
				j += 1
			end
			point_a1 = point_a1 - 1
			point_a2 = point_a2 + 1
			print("\n")
			i += 1
		end
	end
end
def main()

	obj = MyPattern.new()
	obj.display_star_pattern(9)
	obj.display_star_pattern(7)
	obj.display_star_pattern(13)
	obj.display_star_pattern(17)
	obj.display_star_pattern(25)
end
main()

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Scala program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	def display_star_pattern(height: Int): Unit = {
		print("\n Height : " + height + " \n\n");
		//Loop controlling variable [i,j]
		var i: Int = 0;
		var j: Int = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1: Int = height + (height / 2).toInt;
		var point_a2: Int = point_a1;
		var point_b1: Int = height + height + ((height / 2).toInt) + 2;
		var point_b2: Int = (height / 2).toInt - 2;
		//Loop, which is execute row operations
		while (i < height)
		{
			if (i >= ((height + 1) / 3).toInt)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			j = 0;
			//Loop, which is perform column operations
			while (j < height * 3)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					print("∘");
				}
				//This condition are display the intermediate layers
				else if (i >= (((height) / 3).toInt) && ((j == point_b1 || j == point_b2)) || (i == (((height) / 3).toInt) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					print("∘");
				}
				else
				{
					print(" ");
				}
				j += 1;
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			print("\n");
			i += 1;
		}
	}
}
object Main
{
	def main(args: Array[String]): Unit = {
		var obj: MyPattern = new MyPattern();
		obj.display_star_pattern(9);
		obj.display_star_pattern(7);
		obj.display_star_pattern(13);
		obj.display_star_pattern(17);
		obj.display_star_pattern(25);
	}
}

Output

 Height : 9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height : 7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height : 13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height : 17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height : 25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘
// Swift program
// Print simple 5 point star pattern
class MyPattern
{
	//Print star pattern of given height
	func display_star_pattern(_ height: Int)
	{
		print("\n Height : ", height ," \n");
		//Loop controlling variable [i,j]
		var i: Int = 0;
		var j: Int = 0;
		//Initial point initialization
		//points [a1,a2] are used to display pyramid
		//points [a1,a2] are used to display intermediate symbol
		var point_a1: Int = height + height / 2;
		var point_a2: Int = point_a1;
		var point_b1: Int = height + height + (height / 2) + 2;
		var point_b2: Int = height / 2 - 2;
		//Loop, which is execute row operations
		while (i < height)
		{
			if (i >= (height + 1) / 3)
			{
				point_b1 = point_b1 - 3;
				point_b2 = point_b2 + 3;
			}
			j = 0;
			//Loop, which is perform column operations
			while (j < height * 3)
			{
				//Simple case
				if (j == point_a1 || j == point_a2)
				{
					print("∘", terminator: "");
				}
				//This condition are display the intermediate layers
				else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
				{
					print("∘", terminator: "");
				}
				else
				{
					print(" ", terminator: "");
				}
				j += 1;
			}
			point_a1 = point_a1 - 1;
			point_a2 = point_a2 + 1;
			print("\n", terminator: "");
			i += 1;
		}
	}
}
func main()
{
	let obj: MyPattern = MyPattern();
	obj.display_star_pattern(9);
	obj.display_star_pattern(7);
	obj.display_star_pattern(13);
	obj.display_star_pattern(17);
	obj.display_star_pattern(25);
}
main();

Output

 Height :  9

             ∘
            ∘ ∘
           ∘   ∘
     ∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
        ∘∘       ∘∘
        ∘  ∘   ∘  ∘
       ∘    ∘ ∘    ∘
      ∘  ∘       ∘  ∘
     ∘∘             ∘∘

 Height :  7

          ∘
         ∘ ∘
    ∘ ∘ ∘ ∘ ∘ ∘ ∘
       ∘     ∘
      ∘   ∘   ∘
     ∘ ∘     ∘ ∘
    ∘           ∘

 Height :  13

                   ∘
                  ∘ ∘
                 ∘   ∘
                ∘     ∘
       ∘∘ ∘ ∘  ∘  ∘ ∘  ∘  ∘ ∘ ∘∘
          ∘   ∘         ∘   ∘
             ∘           ∘
            ∘   ∘     ∘   ∘
           ∘       ∘       ∘
          ∘     ∘     ∘     ∘
         ∘   ∘           ∘   ∘
        ∘ ∘                 ∘ ∘
       ∘                       ∘

 Height :  17

                         ∘
                        ∘ ∘
                       ∘   ∘
                      ∘     ∘
                     ∘       ∘
      ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
         ∘         ∘           ∘         ∘
            ∘     ∘             ∘     ∘
               ∘ ∘               ∘ ∘
                ∘ ∘             ∘ ∘
               ∘     ∘       ∘     ∘
              ∘         ∘ ∘         ∘
             ∘         ∘   ∘         ∘
            ∘       ∘         ∘       ∘
           ∘     ∘               ∘     ∘
          ∘   ∘                     ∘   ∘
         ∘ ∘                           ∘ ∘

 Height :  25

                                     ∘
                                    ∘ ∘
                                   ∘   ∘
                                  ∘     ∘
                                 ∘       ∘
                                ∘         ∘
                               ∘           ∘
                              ∘             ∘
             ∘∘ ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘  ∘  ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
                ∘           ∘                 ∘           ∘
                   ∘       ∘                   ∘       ∘
                      ∘   ∘                     ∘   ∘
                         ∘                       ∘
                        ∘   ∘                 ∘   ∘
                       ∘       ∘           ∘       ∘
                      ∘           ∘     ∘           ∘
                     ∘               ∘               ∘
                    ∘             ∘     ∘             ∘
                   ∘           ∘           ∘           ∘
                  ∘         ∘                 ∘         ∘
                 ∘       ∘                       ∘       ∘
                ∘     ∘                             ∘     ∘
               ∘   ∘                                   ∘   ∘
              ∘ ∘                                         ∘ ∘
             ∘                                               ∘




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