Print simple 5 point star pattern
Here given code implementation process.
//C Program
//Print simple 5 point star pattern
#include <stdio.h>
//Print star pattern of given height
void display_star_pattern(int height)
{
printf("\n Height : %d \n", height);
//Loop controlling variable [i,j]
int i = 0, j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
int point_a1 = height + height / 2;
int point_a2 = point_a1;
int point_b1 = height + height + (height / 2) + 2;
int point_b2 = height / 2 - 2;
//Loop, which is execute row operations
for (i = 0; i < height; ++i)
{
if (i >= (height + 1) / 3)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
//Loop, which is perform column operations
for (j = 0; j < height * 3; j++)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
printf("∘");
}
//This condition are display the intermediate layers
else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
printf("∘");
}
else
{
printf(" ");
}
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
printf("\n");
}
}
int main()
{
//Simple test
display_star_pattern(9);
display_star_pattern(7);
display_star_pattern(13);
display_star_pattern(17);
display_star_pattern(25);
return 0;
}
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
// Java program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
public void display_star_pattern(int height)
{
System.out.print("\n Height : " + height + " \n\n");
//Loop controlling variable [i,j]
int i = 0, j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
int point_a1 = height + height / 2;
int point_a2 = point_a1;
int point_b1 = height + height + (height / 2) + 2;
int point_b2 = height / 2 - 2;
//Loop, which is execute row operations
for (i = 0; i < height; ++i)
{
if (i >= (height + 1) / 3)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
//Loop, which is perform column operations
for (j = 0; j < height * 3; j++)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
System.out.print("∘");
}
//This condition are display the intermediate layers
else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
System.out.print("∘");
}
else
{
System.out.print(" ");
}
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
System.out.print("\n");
}
}
public static void main(String[] args)
{
MyPattern obj = new MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
}
}
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
//Include header file
#include <iostream>
using namespace std;
// C++ program
// Print simple 5 point star pattern
class MyPattern
{
public:
//Print star pattern of given height
void display_star_pattern(int height)
{
cout << "\n Height : " << height << " \n\n";
//Loop controlling variable [i,j]
int i = 0, j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
int point_a1 = height + height / 2;
int point_a2 = point_a1;
int point_b1 = height + height + (height / 2) + 2;
int point_b2 = height / 2 - 2;
//Loop, which is execute row operations
for (i = 0; i < height; ++i)
{
if (i >= (height + 1) / 3)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
//Loop, which is perform column operations
for (j = 0; j < height * 3; j++)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
cout << "∘";
}
//This condition are display the intermediate layers
else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
cout << "∘";
}
else
{
cout << " ";
}
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
cout << "\n";
}
}
};
int main()
{
MyPattern obj = MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
return 0;
}
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
//Include namespace system
using System;
// C# program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
public void display_star_pattern(int height)
{
Console.Write("\n Height : " + height + " \n\n");
//Loop controlling variable [i,j]
int i = 0, j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
int point_a1 = height + height / 2;
int point_a2 = point_a1;
int point_b1 = height + height + (height / 2) + 2;
int point_b2 = height / 2 - 2;
//Loop, which is execute row operations
for (i = 0; i < height; ++i)
{
if (i >= (height + 1) / 3)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
//Loop, which is perform column operations
for (j = 0; j < height * 3; j++)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
Console.Write("∘");
}
//This condition are display the intermediate layers
else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
Console.Write("∘");
}
else
{
Console.Write(" ");
}
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
Console.Write("\n");
}
}
public static void Main(String[] args)
{
MyPattern obj = new MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
}
}
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
<?php
// Php program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
public function display_star_pattern($height)
{
echo "\n Height : ". $height ." \n\n";
//Loop controlling variable [i,j]
$i = 0;
$j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
$point_a1 = $height + intval($height / 2);
$point_a2 = $point_a1;
$point_b1 = $height + $height + (intval($height / 2)) + 2;
$point_b2 = intval($height / 2) - 2;
//Loop, which is execute row operations
for ($i = 0; $i < $height; ++$i)
{
if ($i >= intval(($height + 1) / 3))
{
$point_b1 = $point_b1 - 3;
$point_b2 = $point_b2 + 3;
}
//Loop, which is perform column operations
for ($j = 0; $j < $height * 3; $j++)
{
//Simple case
if ($j == $point_a1 || $j == $point_a2)
{
echo "∘";
}
//This condition are display the intermediate layers
else if ($i >= (intval(($height) / 3)) && (($j == $point_b1 || $j == $point_b2)) || ($i == (intval(($height) / 3)) && $j + 1 != $point_a1 && $j - 1 != $point_a1 && $j + 1 != $point_a2 && $j - 1 != $point_a2 && $j % 2 == 0 && ($j > $point_b2 && $j < $point_b1)))
{
echo "∘";
}
else
{
echo " ";
}
}
$point_a1 = $point_a1 - 1;
$point_a2 = $point_a2 + 1;
echo "\n";
}
}
}
function main()
{
$obj = new MyPattern();
$obj->display_star_pattern(9);
$obj->display_star_pattern(7);
$obj->display_star_pattern(13);
$obj->display_star_pattern(17);
$obj->display_star_pattern(25);
}
main();
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
// Node Js program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
display_star_pattern(height)
{
process.stdout.write("\n Height : " + height + " \n\n");
//Loop controlling variable [i,j]
var i = 0;
var j = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
var point_a1 = height + parseInt(height / 2);
var point_a2 = point_a1;
var point_b1 = height + height + (parseInt(height / 2)) + 2;
var point_b2 = parseInt(height / 2) - 2;
//Loop, which is execute row operations
for (i = 0; i < height; ++i)
{
if (i >= parseInt((height + 1) / 3))
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
//Loop, which is perform column operations
for (j = 0; j < height * 3; j++)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
process.stdout.write("∘");
}
//This condition are display the intermediate layers
else if (i >= (parseInt((height) / 3)) && ((j == point_b1 || j == point_b2)) || (i == (parseInt((height) / 3)) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
process.stdout.write("∘");
}
else
{
process.stdout.write(" ");
}
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
process.stdout.write("\n");
}
}
}
function main()
{
var obj = new MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
}
main();
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
# Python 3 program
# Print simple 5 point star pattern
class MyPattern :
# Print star pattern of given height
def display_star_pattern(self, height) :
print("\n Height : ", height ," \n\n", end = "")
# Loop controlling variable [i,j]
i = 0
j = 0
# Initial point initialization
# points [a1,a2] are used to display pyramid
# points [a1,a2] are used to display intermediate symbol
point_a1 = height + int(height / 2)
point_a2 = point_a1
point_b1 = height + height + (int(height / 2)) + 2
point_b2 = int(height / 2) - 2
# Loop, which is execute row operations
while (i < height) :
if (i >= int((height + 1) / 3)) :
point_b1 = point_b1 - 3
point_b2 = point_b2 + 3
j = 0
# Loop, which is perform column operations
while (j < height * 3) :
# Simple case
if (j == point_a1 or j == point_a2) :
print("∘", end = "")
# This condition are display the intermediate layers
elif(i >= (int((height) / 3)) and((j == point_b1 or j == point_b2)) or(i == (int((height) / 3)) and j + 1 != point_a1 and j - 1 != point_a1 and j + 1 != point_a2 and j - 1 != point_a2 and j % 2 == 0 and(j > point_b2 and j < point_b1))) :
print("∘", end = "")
else :
print(" ", end = "")
j += 1
point_a1 = point_a1 - 1
point_a2 = point_a2 + 1
print("\n", end = "")
i += 1
def main() :
obj = MyPattern()
obj.display_star_pattern(9)
obj.display_star_pattern(7)
obj.display_star_pattern(13)
obj.display_star_pattern(17)
obj.display_star_pattern(25)
if __name__ == "__main__": main()
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
# Ruby program
# Print simple 5 point star pattern
class MyPattern
# Print star pattern of given height
def display_star_pattern(height)
print("\n Height : ", height ," \n\n")
# Loop controlling variable [i,j]
i = 0
j = 0
# Initial point initialization
# points [a1,a2] are used to display pyramid
# points [a1,a2] are used to display intermediate symbol
point_a1 = height + height / 2
point_a2 = point_a1
point_b1 = height + height + (height / 2) + 2
point_b2 = height / 2 - 2
# Loop, which is execute row operations
while (i < height)
if (i >= (height + 1) / 3)
point_b1 = point_b1 - 3
point_b2 = point_b2 + 3
end
j = 0
# Loop, which is perform column operations
while (j < height * 3)
# Simple case
if (j == point_a1 || j == point_a2)
print("∘")
end
# This condition are display the intermediate layers
elsif(i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
print("∘")
else
print(" ")
end
j += 1
end
point_a1 = point_a1 - 1
point_a2 = point_a2 + 1
print("\n")
i += 1
end
end
end
def main()
obj = MyPattern.new()
obj.display_star_pattern(9)
obj.display_star_pattern(7)
obj.display_star_pattern(13)
obj.display_star_pattern(17)
obj.display_star_pattern(25)
end
main()
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
// Scala program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
def display_star_pattern(height: Int): Unit = {
print("\n Height : " + height + " \n\n");
//Loop controlling variable [i,j]
var i: Int = 0;
var j: Int = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
var point_a1: Int = height + (height / 2).toInt;
var point_a2: Int = point_a1;
var point_b1: Int = height + height + ((height / 2).toInt) + 2;
var point_b2: Int = (height / 2).toInt - 2;
//Loop, which is execute row operations
while (i < height)
{
if (i >= ((height + 1) / 3).toInt)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
j = 0;
//Loop, which is perform column operations
while (j < height * 3)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
print("∘");
}
//This condition are display the intermediate layers
else if (i >= (((height) / 3).toInt) && ((j == point_b1 || j == point_b2)) || (i == (((height) / 3).toInt) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
print("∘");
}
else
{
print(" ");
}
j += 1;
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
print("\n");
i += 1;
}
}
}
object Main
{
def main(args: Array[String]): Unit = {
var obj: MyPattern = new MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
}
}
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
// Swift program
// Print simple 5 point star pattern
class MyPattern
{
//Print star pattern of given height
func display_star_pattern(_ height: Int)
{
print("\n Height : ", height ," \n");
//Loop controlling variable [i,j]
var i: Int = 0;
var j: Int = 0;
//Initial point initialization
//points [a1,a2] are used to display pyramid
//points [a1,a2] are used to display intermediate symbol
var point_a1: Int = height + height / 2;
var point_a2: Int = point_a1;
var point_b1: Int = height + height + (height / 2) + 2;
var point_b2: Int = height / 2 - 2;
//Loop, which is execute row operations
while (i < height)
{
if (i >= (height + 1) / 3)
{
point_b1 = point_b1 - 3;
point_b2 = point_b2 + 3;
}
j = 0;
//Loop, which is perform column operations
while (j < height * 3)
{
//Simple case
if (j == point_a1 || j == point_a2)
{
print("∘", terminator: "");
}
//This condition are display the intermediate layers
else if (i >= ((height) / 3) && ((j == point_b1 || j == point_b2)) || (i == ((height) / 3) && j + 1 != point_a1 && j - 1 != point_a1 && j + 1 != point_a2 && j - 1 != point_a2 && j % 2 == 0 && (j > point_b2 && j < point_b1)))
{
print("∘", terminator: "");
}
else
{
print(" ", terminator: "");
}
j += 1;
}
point_a1 = point_a1 - 1;
point_a2 = point_a2 + 1;
print("\n", terminator: "");
i += 1;
}
}
}
func main()
{
let obj: MyPattern = MyPattern();
obj.display_star_pattern(9);
obj.display_star_pattern(7);
obj.display_star_pattern(13);
obj.display_star_pattern(17);
obj.display_star_pattern(25);
}
main();
Output
Height : 9
∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘∘ ∘∘
Height : 7
∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 13
∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
Height : 17
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
Height : 25
∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘ ∘
∘∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘ ∘∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘ ∘ ∘
∘ ∘
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