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Print all palindromic levels of a binary tree

The given problem is to print all the palindromic levels of a binary tree. A binary tree is considered palindromic at a certain level if the values of the nodes at that level form a palindrome. A palindrome is a sequence that reads the same backward as forward.

Problem Statement

Given a binary tree, we want to print all the levels where the values of the nodes form a palindrome.

Explanation with Example

Consider the binary tree provided in the code:


      10
     /   \
    2     3
   /     / \
  4     9   4
 /  \    \    \
7    3    6   11
    /  \     /
   2    8   2
       / \    
     -1   -1

The levels that are palindromic in this tree are:

  • Level 1: [10] (Only one node)
  • Level 2: [4, 9, 4] (Palindromic)
  • Level 3: [2, 8, 2] (Palindromic)
  • Level 4: [-1, -1] (Palindromic)

Idea to Solve the Problem

To solve this problem, we can perform a level-order traversal of the binary tree using a queue. For each level, we check if the nodes' values form a palindrome. If they do, we print the level. To check for a palindrome, we can use a collection (array) to store the values of the nodes at the level, and then check if the collection is the same when read in reverse.

Code Solution

// C program
// Print all palindromic levels of a binary tree
#include <stdio.h>

#include <stdlib.h>

//Node of binary tree
struct Node
{
	int data;
	struct Node *left, *right;
};
struct MyQueue
{
	int level;
	struct Node *element;
	struct MyQueue *next;
};
//Create a binary tree nodes and node fields (data,pointer) 
//And returning the reference of newly nodes
struct Node *insert(int data)
{
	//create dynamic memory to new binary tree node
	struct Node *new_node = (struct Node *) malloc(sizeof(struct Node));
	if (new_node != NULL)
	{
		//Set node value
		new_node->data = data;
		new_node->left = NULL;
		new_node->right = NULL;
	}
	else
	{
		printf("Memory Overflow\n");
	}
	//return reference
	return new_node;
}
//Create a queue node and returns this node
struct MyQueue *enqueue(struct Node *tree_node)
{
	//Make a new Queue node
	struct MyQueue *new_node = (struct MyQueue *) malloc(sizeof(struct MyQueue));
	if (new_node != NULL)
	{
		//Set node values
		new_node->element = tree_node;
		new_node->next = NULL;
	}
	else
	{
		printf("Memory Overflow\n");
	}
	return new_node;
}
//Remove a queue elements
void dequeue(struct MyQueue **front)
{
	if ( *front != NULL)
	{
		struct MyQueue *remove = *front;
		//Visit to next node
		*front = remove->next;
		remove->element = NULL;
		remove->next = NULL;
		//free node
		free(remove);
		remove = NULL;
	}
}
int is_palindrome(struct MyQueue *front, int level)
{
	if (front == NULL)
	{
		return 0;
	}
	int size = 0;
	struct MyQueue *temp = front;
	//Count number of nodes in given level
	while (temp != NULL && temp->level == level)
	{
		size++;
		temp = temp->next;
	}
	if (size == 1)
	{
		//When only one element in given level
		return 1;
	}
	else
	{
		int collection[size];
		int first = 0;
		int last = size - 1;
		temp = front;
		//Get the nodes of given level
		while (temp != NULL && temp->level == level)
		{
			// Get node value
			collection[first] = temp->element->data;
			temp = temp->next;
			// Change location
			first++;
		}
		first = 0;
		//Determine whether collection contains palindrome or not
		while (first < last)
		{
			if (collection[first] != collection[last])
			{
				return 0;
			}
			first++;
			last--;
		}
		//When palindrom exist
		return 1;
	}
}
//print all palindrom level nodes in binary tree
void palindrome_level(struct Node *root)
{
	if (root != NULL)
	{
		//make a queue pointers
		struct MyQueue *front = NULL, *tail = NULL;
		struct MyQueue *temp = NULL;
		//Get first node of tree
		front = enqueue(root);
		//Start level of first node is one
		front->level = 1;
		//Set tail node to first node
		tail = front;
		struct Node *node = root;
		// Start to first node
		temp = front;
		// Get level elements into a queue
		while (temp != NULL)
		{
			//Tree node
			node = temp->element;
			if (node->left != NULL)
			{
				//Add new left child node
				tail->next = enqueue(node->left);
				tail->next->level = temp->level + 1;
				tail = tail->next;
			}
			if (node->right != NULL)
			{
				//Add new right child node
				tail->next = enqueue(node->right);
				tail->next->level = temp->level + 1;
				tail = tail->next;
			}
			//Visit to next node queue
			temp = temp->next;
		}
		//result node indicator
		int status = 0;
		int level = 0;
		while (front != NULL)
		{
			level = front->level;
			status = is_palindrome(front, level);
			if (status == 1)
			{
				printf(" [");
			}
			// When level nodes are palindromic, 
			// Then this loop are printed node value and remove level nodes
			// Otherwise it's removing current level nodes
			while (front != NULL && front->level == level)
			{
				if (status == 1)
				{
					//When palindromic exist
					printf(" %d", front->element->data);
				}
				//remove  a queue node
				dequeue( &front);
			}
			if (status == 1)
			{
				printf(" ]\n");
			}
		}
		tail = NULL;
	}
	else
	{
		printf("Empty Tree\n");
	}
}
int main()
{
	struct Node *root = NULL;
	/*
	Construct Binary Tree
	-----------------------
	           10
	         /   \
	        2     3
	       /     / \
	      4     9   4
	     /  \    \    \
	    7    3    6   11
	        /  \     /
	       2    8   2
	           / \    
	         -1   -1

	-----------------------
	*/
	//Add node
	root = insert(10);
	root->left = insert(2);
	root->right = insert(3);
	root->right->right = insert(4);
	root->right->left = insert(9);
	root->left->left = insert(4);
	root->left->left->left = insert(7);
	root->left->left->right = insert(3);
	root->right->left->right = insert(6);
	root->right->right->right = insert(11);
	root->right->right->right->left = insert(2);
	root->left->left->right->left = insert(2);
	root->left->left->right->right = insert(8);
	root->left->left->right->right->left = insert(-1);
	root->left->left->right->right->right = insert(-1);
	palindrome_level(root);
	return 0;
}

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
/* 
  Java program 
  Print all palindromic levels of a binary tree
*/

//Binary Tree node
class TreeNode
{
	public int data;
	public TreeNode left;
	public TreeNode right;
	public TreeNode(int data)
	{
		//set node value
		this.data = data;
		this.left = null;
		this.right = null;
	}
}
// Queue Node
class QueueNode
{
	public TreeNode element;
	public QueueNode next;
	public int level;
	public QueueNode(TreeNode element, int level)
	{
		this.element = element;
		this.next = null;
		this.level = level;
	}
}
//Define custom queue class
class MyQueue
{
	public QueueNode front;
	public QueueNode tail;
	public MyQueue()
	{
		this.front = null;
		this.tail = null;
	}
	//Add a new node at last of queue
	public void enqueue(TreeNode element, int level)
	{
		QueueNode new_node = new QueueNode(element, level);
		if (this.front == null)
		{
			//When first node of queue
			this.front = new_node;
		}
		else
		{
			//Add node at last position
			this.tail.next = new_node;
		}
		this.tail = new_node;
	}
	//Delete first node of queue
	public void dequeue()
	{
		if (this.front != null)
		{
			if (this.tail == this.front)
			{
				this.tail = null;
				this.front = null;
			}
			else
			{
				this.front = this.front.next;
			}
		}
	}
	public boolean is_empty()
	{
		if (this.front == null)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree
{
	public TreeNode root;
	public BinaryTree()
	{
		//set initial tree root to null
		this.root = null;
	}
	public boolean is_palindrome(MyQueue queue, int level)
	{
		if (queue.is_empty() == true)
		{
			return false;
		}
		int size = 0;
		QueueNode temp = queue.front;
		//Count number of nodes in given level
		while (temp != null && temp.level == level)
		{
			size++;
			temp = temp.next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			int[] collection = new int[size];
			int first = 0;
			int last = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != null && temp.level == level)
			{
				// Get node value
				collection[first] = temp.element.data;
				temp = temp.next;
				// Change location
				first++;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection[first] != collection[last])
				{
					return false;
				}
				first++;
				last--;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	public void palindrome_level()
	{
		if (this.root == null)
		{
			System.out.print("\n Empty Binary Tree \n");
		}
		else
		{
			//Get top node in tree
			TreeNode node = this.root;
			//Create a Queue
			MyQueue queue = new MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			QueueNode temp = queue.front;
			int level = 0;
			//Add tree level
			while (temp != null)
			{
				node = temp.element;
				level = temp.level;
				if (node.left != null)
				{
					//Add left node
					queue.enqueue(node.left, level + 1);
				}
				if (node.right != null)
				{
					//Add right node
					queue.enqueue(node.right, level + 1);
				}
				temp = temp.next;
			}
			boolean status = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front.level;
				status = is_palindrome(queue, level);
				if (status == true)
				{
					System.out.print(" [");
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front.level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						System.out.print(" " + queue.front.element.data);
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					System.out.print(" ]\n");
				}
			}
		}
	}
	public static void main(String[] args)
	{
		//Object of Binary Tree
		BinaryTree tree = new BinaryTree();
		/*  
		Construct Binary Tree
		-----------------------
		           10
		         /   \
		        2     3
		       /     / \
		      4     9   4
		     /  \    \    \
		    7    3    6   11
		        /  \     /
		       2    8   2
		           / \    
		         -1   -1

		-----------------------
		*/
		//Add node
		tree.root = new TreeNode(10);
		tree.root.left = new TreeNode(2);
		tree.root.right = new TreeNode(3);
		tree.root.right.right = new TreeNode(4);
		tree.root.right.left = new TreeNode(9);
		tree.root.left.left = new TreeNode(4);
		tree.root.left.left.left = new TreeNode(7);
		tree.root.left.left.right = new TreeNode(3);
		tree.root.right.left.right = new TreeNode(6);
		tree.root.right.right.right = new TreeNode(11);
		tree.root.right.right.right.left = new TreeNode(2);
		tree.root.left.left.right.left = new TreeNode(2);
		tree.root.left.left.right.right = new TreeNode(8);
		tree.root.left.left.right.right.left = new TreeNode(-1);
		tree.root.left.left.right.right.right = new TreeNode(-1);
		tree.palindrome_level();
	}
}

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
//Include header file
#include <iostream>
using namespace std;

/*
  C++ program 
  Print all palindromic levels of a binary tree
*/

//Binary Tree node
class TreeNode
{
	public: 
    int data;
	TreeNode *left;
	TreeNode *right;
	TreeNode(int data)
	{
		//set node value
		this->data = data;
		this->left = NULL;
		this->right = NULL;
	}
};
// Queue Node
class QueueNode
{
	public: 
    TreeNode *element;
	QueueNode *next;
	int level;
	QueueNode(TreeNode *element, int level)
	{
		this->element = element;
		this->next = NULL;
		this->level = level;
	}
};
//Define custom queue class
class MyQueue
{
	public: QueueNode *front;
	QueueNode *tail;
	MyQueue()
	{
		this->front = NULL;
		this->tail = NULL;
	}
	//Add a new node at last of queue
	void enqueue(TreeNode *element, int level)
	{
		QueueNode *new_node = new QueueNode(element, level);
		if (this->front == NULL)
		{
			//When first node of queue
			this->front = new_node;
		}
		else
		{
			//Add node at last position
			this->tail->next = new_node;
		}
		this->tail = new_node;
	}
	//Delete first node of queue
	void dequeue()
	{
		if (this->front != NULL)
		{
			if (this->tail == this->front)
			{
				this->tail = NULL;
				this->front = NULL;
			}
			else
			{
				this->front = this->front->next;
			}
		}
	}
	bool is_empty()
	{
		if (this->front == NULL)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
};
class BinaryTree
{
	public: TreeNode *root;
	BinaryTree()
	{
		//set initial tree root to null
		this->root = NULL;
	}
	bool is_palindrome(MyQueue queue, int level)
	{
		if (queue.is_empty() == true)
		{
			return false;
		}
		int size = 0;
		QueueNode *temp = queue.front;
		//Count number of nodes in given level
		while (temp != NULL && temp->level == level)
		{
			size++;
			temp = temp->next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			int collection[size];
			int first = 0;
			int last = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != NULL && temp->level == level)
			{
				// Get node value
				collection[first] = temp->element->data;
				temp = temp->next;
				// Change location
				first++;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection[first] != collection[last])
				{
					return false;
				}
				first++;
				last--;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	void palindrome_level()
	{
		if (this->root == NULL)
		{
			cout << "\n Empty Binary Tree \n";
		}
		else
		{
			//Get top node in tree
			TreeNode *node = this->root;
			//Create a Queue
			MyQueue queue = MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			QueueNode *temp = queue.front;
			int level = 0;
			//Add tree level
			while (temp != NULL)
			{
				node = temp->element;
				level = temp->level;
				if (node->left != NULL)
				{
					//Add left node
					queue.enqueue(node->left, level + 1);
				}
				if (node->right != NULL)
				{
					//Add right node
					queue.enqueue(node->right, level + 1);
				}
				temp = temp->next;
			}
			bool status = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front->level;
				status = this->is_palindrome(queue, level);
				if (status == true)
				{
					cout << " [";
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front->level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						cout << " " << queue.front->element->data;
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					cout << " ]\n";
				}
			}
		}
	}
};
int main()
{
	//Object of Binary Tree
	BinaryTree tree = BinaryTree();
	tree.root = new TreeNode(10);
	tree.root->left = new TreeNode(2);
	tree.root->right = new TreeNode(3);
	tree.root->right->right = new TreeNode(4);
	tree.root->right->left = new TreeNode(9);
	tree.root->left->left = new TreeNode(4);
	tree.root->left->left->left = new TreeNode(7);
	tree.root->left->left->right = new TreeNode(3);
	tree.root->right->left->right = new TreeNode(6);
	tree.root->right->right->right = new TreeNode(11);
	tree.root->right->right->right->left = new TreeNode(2);
	tree.root->left->left->right->left = new TreeNode(2);
	tree.root->left->left->right->right = new TreeNode(8);
	tree.root->left->left->right->right->left = new TreeNode(-1);
	tree.root->left->left->right->right->right = new TreeNode(-1);
	tree.palindrome_level();
	return 0;
}

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
//Include namespace system
using System;

/* 
  C# program 
  Print all palindromic levels of a binary tree
*/

//Binary Tree node
class TreeNode
{
	public int data;
	public TreeNode left;
	public TreeNode right;
	public TreeNode(int data)
	{
		//set node value
		this.data = data;
		this.left = null;
		this.right = null;
	}
}
// Queue Node
class QueueNode
{
	public TreeNode element;
	public QueueNode next;
	public int level;
	public QueueNode(TreeNode element, int level)
	{
		this.element = element;
		this.next = null;
		this.level = level;
	}
}
//Define custom queue class
class MyQueue
{
	public QueueNode front;
	public QueueNode tail;
	public MyQueue()
	{
		this.front = null;
		this.tail = null;
	}
	//Add a new node at last of queue
	public void enqueue(TreeNode element, int level)
	{
		QueueNode new_node = new QueueNode(element, level);
		if (this.front == null)
		{
			//When first node of queue
			this.front = new_node;
		}
		else
		{
			//Add node at last position
			this.tail.next = new_node;
		}
		this.tail = new_node;
	}
	//Delete first node of queue
	public void dequeue()
	{
		if (this.front != null)
		{
			if (this.tail == this.front)
			{
				this.tail = null;
				this.front = null;
			}
			else
			{
				this.front = this.front.next;
			}
		}
	}
	public Boolean is_empty()
	{
		if (this.front == null)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree
{
	public TreeNode root;
	public BinaryTree()
	{
		//set initial tree root to null
		this.root = null;
	}
	public Boolean is_palindrome(MyQueue queue, int level)
	{
		if (queue.is_empty() == true)
		{
			return false;
		}
		int size = 0;
		QueueNode temp = queue.front;
		//Count number of nodes in given level
		while (temp != null && temp.level == level)
		{
			size++;
			temp = temp.next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			int[] collection = new int[size];
			int first = 0;
			int last = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != null && temp.level == level)
			{
				// Get node value
				collection[first] = temp.element.data;
				temp = temp.next;
				// Change location
				first++;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection[first] != collection[last])
				{
					return false;
				}
				first++;
				last--;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	public void palindrome_level()
	{
		if (this.root == null)
		{
			Console.Write("\n Empty Binary Tree \n");
		}
		else
		{
			//Get top node in tree
			TreeNode node = this.root;
			//Create a Queue
			MyQueue queue = new MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			QueueNode temp = queue.front;
			int level = 0;
			//Add tree level
			while (temp != null)
			{
				node = temp.element;
				level = temp.level;
				if (node.left != null)
				{
					//Add left node
					queue.enqueue(node.left, level + 1);
				}
				if (node.right != null)
				{
					//Add right node
					queue.enqueue(node.right, level + 1);
				}
				temp = temp.next;
			}
			Boolean status = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front.level;
				status = is_palindrome(queue, level);
				if (status == true)
				{
					Console.Write(" [");
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front.level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						Console.Write(" " + queue.front.element.data);
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					Console.Write(" ]\n");
				}
			}
		}
	}
	public static void Main(String[] args)
	{
		//Object of Binary Tree
		BinaryTree tree = new BinaryTree();
		tree.root = new TreeNode(10);
		tree.root.left = new TreeNode(2);
		tree.root.right = new TreeNode(3);
		tree.root.right.right = new TreeNode(4);
		tree.root.right.left = new TreeNode(9);
		tree.root.left.left = new TreeNode(4);
		tree.root.left.left.left = new TreeNode(7);
		tree.root.left.left.right = new TreeNode(3);
		tree.root.right.left.right = new TreeNode(6);
		tree.root.right.right.right = new TreeNode(11);
		tree.root.right.right.right.left = new TreeNode(2);
		tree.root.left.left.right.left = new TreeNode(2);
		tree.root.left.left.right.right = new TreeNode(8);
		tree.root.left.left.right.right.left = new TreeNode(-1);
		tree.root.left.left.right.right.right = new TreeNode(-1);
		tree.palindrome_level();
	}
}

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
<?php
/* 
  Php program 
  Print all palindromic levels of a binary tree
*/

//Binary Tree node
class TreeNode
{
	public $data;
	public $left;
	public $right;

	function __construct($data)
	{
		//set node value
		$this->data = $data;
		$this->left = null;
		$this->right = null;
	}
}
// Queue Node
class QueueNode
{
	public $element;
	public $next;
	public $level;

	function __construct($element, $level)
	{
		$this->element = $element;
		$this->next = null;
		$this->level = $level;
	}
}
//Define custom queue class
class MyQueue
{
	public $front;
	public $tail;

	function __construct()
	{
		$this->front = null;
		$this->tail = null;
	}
	//Add a new node at last of queue
	public	function enqueue($element, $level)
	{
		$new_node = new QueueNode($element, $level);
		if ($this->front == null)
		{
			//When first node of queue
			$this->front = $new_node;
		}
		else
		{
			//Add node at last position
			$this->tail->next = $new_node;
		}
		$this->tail = $new_node;
	}
	//Delete first node of queue
	public	function dequeue()
	{
		if ($this->front != null)
		{
			if ($this->tail == $this->front)
			{
				$this->tail = null;
				$this->front = null;
			}
			else
			{
				$this->front = $this->front->next;
			}
		}
	}
	public	function is_empty()
	{
		if ($this->front == null)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree
{
	public $root;

	function __construct()
	{
		//set initial tree root to null
		$this->root = null;
	}
	public	function is_palindrome($queue, $level)
	{
		if ($queue->is_empty() == true)
		{
			return false;
		}
		$size = 0;
		$temp = $queue->front;
		//Count number of nodes in given level
		while ($temp != null && $temp->level == $level)
		{
			$size++;
			$temp = $temp->next;
		}
		if ($size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			$collection = array_fill(0, $size, 0);
			$first = 0;
			$last = $size - 1;
			$temp = $queue->front;
			//Get the nodes of given level
			while ($temp != null && $temp->level == $level)
			{
				// Get node value
				$collection[$first] = $temp->element->data;
				$temp = $temp->next;
				// Change location
				$first++;
			}
			$first = 0;
			//Determine whether collection contains palindrome or not
			while ($first < $last)
			{
				if ($collection[$first] != $collection[$last])
				{
					return false;
				}
				$first++;
				$last--;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	public	function palindrome_level()
	{
		if ($this->root == null)
		{
			echo "\n Empty Binary Tree \n";
		}
		else
		{
			//Get top node in tree
			$node = $this->root;
			//Create a Queue
			$queue = new MyQueue();
			//Add first node at the level of one
			$queue->enqueue($node, 1);
			$temp = $queue->front;
			$level = 0;
			//Add tree level
			while ($temp != null)
			{
				$node = $temp->element;
				$level = $temp->level;
				if ($node->left != null)
				{
					//Add left node
					$queue->enqueue($node->left, $level + 1);
				}
				if ($node->right != null)
				{
					//Add right node
					$queue->enqueue($node->right, $level + 1);
				}
				$temp = $temp->next;
			}
			$status = false;
			$level = 0;
			while ($queue->is_empty() == false)
			{
				$level = $queue->front->level;
				$status = $this->is_palindrome($queue, $level);
				if ($status == true)
				{
					echo " [";
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while ($queue->is_empty() == false && $queue->front->level == $level)
				{
					if ($status == true)
					{
						//When palindromic exist
						echo " ". $queue->front->element->data;
					}
					//remove  a queue node
					$queue->dequeue();
				}
				if ($status == true)
				{
					echo " ]\n";
				}
			}
		}
	}
}

function main()
{
	//Object of Binary Tree
	$tree = new BinaryTree();
	/*  
			Construct Binary Tree
			-----------------------
			           10
			         /   \
			        2     3
			       /     / \
			      4     9   4
			     /  \    \    \
			    7    3    6   11
			        /  \     /
			       2    8   2
			           / \    
			         -1   -1

			-----------------------
			*/
	//Add node
	$tree->root = new TreeNode(10);
	$tree->root->left = new TreeNode(2);
	$tree->root->right = new TreeNode(3);
	$tree->root->right->right = new TreeNode(4);
	$tree->root->right->left = new TreeNode(9);
	$tree->root->left->left = new TreeNode(4);
	$tree->root->left->left->left = new TreeNode(7);
	$tree->root->left->left->right = new TreeNode(3);
	$tree->root->right->left->right = new TreeNode(6);
	$tree->root->right->right->right = new TreeNode(11);
	$tree->root->right->right->right->left = new TreeNode(2);
	$tree->root->left->left->right->left = new TreeNode(2);
	$tree->root->left->left->right->right = new TreeNode(8);
	$tree->root->left->left->right->right->left = new TreeNode(-1);
	$tree->root->left->left->right->right->right = new TreeNode(-1);
	$tree->palindrome_level();
}
main();

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
/* 
  Node Js program 
  Print all palindromic levels of a binary tree
*/
//Binary Tree node
class TreeNode
{
	constructor(data)
	{
		//set node value
		this.data = data;
		this.left = null;
		this.right = null;
	}
}
// Queue Node
class QueueNode
{
	constructor(element, level)
	{
		this.element = element;
		this.next = null;
		this.level = level;
	}
}
//Define custom queue class
class MyQueue
{
	constructor()
	{
		this.front = null;
		this.tail = null;
	}
	//Add a new node at last of queue
	enqueue(element, level)
	{
		var new_node = new QueueNode(element, level);
		if (this.front == null)
		{
			//When first node of queue
			this.front = new_node;
		}
		else
		{
			//Add node at last position
			this.tail.next = new_node;
		}
		this.tail = new_node;
	}
	//Delete first node of queue
	dequeue()
	{
		if (this.front != null)
		{
			if (this.tail == this.front)
			{
				this.tail = null;
				this.front = null;
			}
			else
			{
				this.front = this.front.next;
			}
		}
	}
	is_empty()
	{
		if (this.front == null)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree
{
	constructor()
	{
		//set initial tree root to null
		this.root = null;
	}
	is_palindrome(queue, level)
	{
		if (queue.is_empty() == true)
		{
			return false;
		}
		var size = 0;
		var temp = queue.front;
		//Count number of nodes in given level
		while (temp != null && temp.level == level)
		{
			size++;
			temp = temp.next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			var collection = Array(size).fill(0);
			var first = 0;
			var last = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != null && temp.level == level)
			{
				// Get node value
				collection[first] = temp.element.data;
				temp = temp.next;
				// Change location
				first++;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection[first] != collection[last])
				{
					return false;
				}
				first++;
				last--;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	palindrome_level()
	{
		if (this.root == null)
		{
			process.stdout.write("\n Empty Binary Tree \n");
		}
		else
		{
			//Get top node in tree
			var node = this.root;
			//Create a Queue
			var queue = new MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			var temp = queue.front;
			var level = 0;
			//Add tree level
			while (temp != null)
			{
				node = temp.element;
				level = temp.level;
				if (node.left != null)
				{
					//Add left node
					queue.enqueue(node.left, level + 1);
				}
				if (node.right != null)
				{
					//Add right node
					queue.enqueue(node.right, level + 1);
				}
				temp = temp.next;
			}
			var status = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front.level;
				status = this.is_palindrome(queue, level);
				if (status == true)
				{
					process.stdout.write(" [");
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front.level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						process.stdout.write(" " + queue.front.element.data);
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					process.stdout.write(" ]\n");
				}
			}
		}
	}
}

function main()
{
	//Object of Binary Tree
	var tree = new BinaryTree();
	/*  
			Construct Binary Tree
			-----------------------
			           10
			         /   \
			        2     3
			       /     / \
			      4     9   4
			     /  \    \    \
			    7    3    6   11
			        /  \     /
			       2    8   2
			           / \    
			         -1   -1

			-----------------------
			*/
	//Add node
	tree.root = new TreeNode(10);
	tree.root.left = new TreeNode(2);
	tree.root.right = new TreeNode(3);
	tree.root.right.right = new TreeNode(4);
	tree.root.right.left = new TreeNode(9);
	tree.root.left.left = new TreeNode(4);
	tree.root.left.left.left = new TreeNode(7);
	tree.root.left.left.right = new TreeNode(3);
	tree.root.right.left.right = new TreeNode(6);
	tree.root.right.right.right = new TreeNode(11);
	tree.root.right.right.right.left = new TreeNode(2);
	tree.root.left.left.right.left = new TreeNode(2);
	tree.root.left.left.right.right = new TreeNode(8);
	tree.root.left.left.right.right.left = new TreeNode(-1);
	tree.root.left.left.right.right.right = new TreeNode(-1);
	tree.palindrome_level();
}
main();

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
#   Python 3 program 
#   Print all palindromic levels of a binary tree

# Binary Tree node
class TreeNode :
	
	def __init__(self, data) :
		# set node value
		self.data = data
		self.left = None
		self.right = None
	

#  Queue Node
class QueueNode :
	
	def __init__(self, element, level) :
		self.element = element
		self.next = None
		self.level = level
	

# Define custom queue class
class MyQueue :
	
	def __init__(self) :
		self.front = None
		self.tail = None
	
	# Add a new node at last of queue
	def enqueue(self, element, level) :
		new_node = QueueNode(element, level)
		if (self.front == None) :
			# When first node of queue
			self.front = new_node
		else :
			# Add node at last position
			self.tail.next = new_node
		
		self.tail = new_node
	
	# Delete first node of queue
	def dequeue(self) :
		if (self.front != None) :
			if (self.tail == self.front) :
				self.tail = None
				self.front = None
			else :
				self.front = self.front.next
			
		
	
	def is_empty(self) :
		if (self.front == None) :
			return True
		else :
			return False
		
	

class BinaryTree :
	
	def __init__(self) :
		# set initial tree root to null
		self.root = None
	
	def is_palindrome(self, queue, level) :
		if (queue.is_empty() == True) :
			return False
		
		size = 0
		temp = queue.front
		# Count number of nodes in given level
		while (temp != None and temp.level == level) :
			size += 1
			temp = temp.next
		
		if (size == 1) :
			# When only one element in given level
			return True
		else :
			collection = [0] * (size)
			first = 0
			last = size - 1
			temp = queue.front
			# Get the nodes of given level
			while (temp != None and temp.level == level) :
				#  Get node value
				collection[first] = temp.element.data
				temp = temp.next
				#  Change location
				first += 1
			
			first = 0
			# Determine whether collection contains palindrome or not
			while (first < last) :
				if (collection[first] != collection[last]) :
					return False
				
				first += 1
				last -= 1
			
			# When palindrom exist
			return True
		
	
	#  Print all palindrom level nodes in binary tree
	def palindrome_level(self) :
		if (self.root == None) :
			print("\n Empty Binary Tree \n", end = "")
		else :
			# Get top node in tree
			node = self.root
			# Create a Queue
			queue = MyQueue()
			# Add first node at the level of one
			queue.enqueue(node, 1)
			temp = queue.front
			level = 0
			# Add tree level
			while (temp != None) :
				node = temp.element
				level = temp.level
				if (node.left != None) :
					# Add left node
					queue.enqueue(node.left, level + 1)
				
				if (node.right != None) :
					# Add right node
					queue.enqueue(node.right, level + 1)
				
				temp = temp.next
			
			status = False
			level = 0
			while (queue.is_empty() == False) :
				level = queue.front.level
				status = self.is_palindrome(queue, level)
				if (status == True) :
					print(" [", end = "")
				
				#  When level nodes are palindromic, 
				#  Then this loop are printed node value and remove level nodes
				#  Otherwise it's removing current level nodes
				while (queue.is_empty() == False and queue.front.level == level) :
					if (status == True) :
						# When palindromic exist
						print(" ", queue.front.element.data, end = "")
					
					# remove  a queue node
					queue.dequeue()
				
				if (status == True) :
					print(" ]\n", end = "")
				
			
		
	

def main() :
	# Object of Binary Tree
	tree = BinaryTree()
	#   
	# 		Construct Binary Tree
	# 		-----------------------
	# 		           10
	# 		         /   \
	# 		        2     3
	# 		       /     / \
	# 		      4     9   4
	# 		     /  \    \    \
	# 		    7    3    6   11
	# 		        /  \     /
	# 		       2    8   2
	# 		           / \    
	# 		         -1   -1
	# 		-----------------------
	# 		
	
	# Add node
	tree.root = TreeNode(10)
	tree.root.left = TreeNode(2)
	tree.root.right = TreeNode(3)
	tree.root.right.right = TreeNode(4)
	tree.root.right.left = TreeNode(9)
	tree.root.left.left = TreeNode(4)
	tree.root.left.left.left = TreeNode(7)
	tree.root.left.left.right = TreeNode(3)
	tree.root.right.left.right = TreeNode(6)
	tree.root.right.right.right = TreeNode(11)
	tree.root.right.right.right.left = TreeNode(2)
	tree.root.left.left.right.left = TreeNode(2)
	tree.root.left.left.right.right = TreeNode(8)
	tree.root.left.left.right.right.left = TreeNode(-1)
	tree.root.left.left.right.right.right = TreeNode(-1)
	tree.palindrome_level()

if __name__ == "__main__": main()

Output

 [  10 ]
 [  4  9  4 ]
 [  2  8  2 ]
 [  -1  -1 ]
#   Ruby program 
#   Print all palindromic levels of a binary tree

# Binary Tree node
class TreeNode  
	# Define the accessor and reader of class TreeNode  
	attr_reader :data, :left, :right
	attr_accessor :data, :left, :right
 
	def initialize(data) 
		# set node value
		self.data = data
		self.left = nil
		self.right = nil
	end

end

#  Queue Node
class QueueNode  
	# Define the accessor and reader of class QueueNode  
	attr_reader :element, :next, :level
	attr_accessor :element, :next, :level
 
	
	def initialize(element, level) 
		self.element = element
		self.next = nil
		self.level = level
	end

end

# Define custom queue class
class MyQueue  
	# Define the accessor and reader of class MyQueue  
	attr_reader :front, :tail
	attr_accessor :front, :tail
 
	
	def initialize() 
		self.front = nil
		self.tail = nil
	end

	# Add a new node at last of queue
	def enqueue(element, level) 
		new_node = QueueNode.new(element, level)
		if (self.front == nil) 
			# When first node of queue
			self.front = new_node
		else 
			# Add node at last position
			self.tail.next = new_node
		end

		self.tail = new_node
	end

	# Delete first node of queue
	def dequeue() 
		if (self.front != nil) 
			if (self.tail == self.front) 
				self.tail = nil
				self.front = nil
			else 
				self.front = self.front.next
			end

		end

	end

	def is_empty() 
		if (self.front == nil) 
			return true
		else 
			return false
		end

	end

end

class BinaryTree  
	# Define the accessor and reader of class BinaryTree  
	attr_reader :root
	attr_accessor :root
 
	
	def initialize() 
		# set initial tree root to null
		self.root = nil
	end

	def is_palindrome(queue, level) 
		if (queue.is_empty() == true) 
			return false
		end

		size = 0
		temp = queue.front
		# Count number of nodes in given level
		while (temp != nil && temp.level == level) 
			size += 1
			temp = temp.next
		end

		if (size == 1) 
			# When only one element in given level
			return true
		else 
			collection = Array.new(size) {0}
			first = 0
			last = size - 1
			temp = queue.front
			# Get the nodes of given level
			while (temp != nil && temp.level == level) 
				#  Get node value
				collection[first] = temp.element.data
				temp = temp.next
				#  Change location
				first += 1
			end

			first = 0
			# Determine whether collection contains palindrome or not
			while (first < last) 
				if (collection[first] != collection[last]) 
					return false
				end

				first += 1
				last -= 1
			end

			# When palindrom exist
			return true
		end

	end

	#  Print all palindrom level nodes in binary tree
	def palindrome_level() 
		if (self.root == nil) 
			print("\n Empty Binary Tree \n")
		else 
			# Get top node in tree
			node = self.root
			# Create a Queue
			queue = MyQueue.new()
			# Add first node at the level of one
			queue.enqueue(node, 1)
			temp = queue.front
			level = 0
			# Add tree level
			while (temp != nil) 
				node = temp.element
				level = temp.level
				if (node.left != nil) 
					# Add left node
					queue.enqueue(node.left, level + 1)
				end

				if (node.right != nil) 
					# Add right node
					queue.enqueue(node.right, level + 1)
				end

				temp = temp.next
			end

			status = false
			level = 0
			while (queue.is_empty() == false) 
				level = queue.front.level
				status = self.is_palindrome(queue, level)
				if (status == true) 
					print(" [")
				end

				#  When level nodes are palindromic, 
				#  Then this loop are printed node value and remove level nodes
				#  Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front.level == level) 
					if (status == true) 
						# When palindromic exist
						print(" ", queue.front.element.data)
					end

					# remove  a queue node
					queue.dequeue()
				end

				if (status == true) 
					print(" ]\n")
				end

			end

		end

	end

end

def main() 
	# Object of Binary Tree
	tree = BinaryTree.new()
	#   
	# 		Construct Binary Tree
	# 		-----------------------
	# 		           10
	# 		         /   \
	# 		        2     3
	# 		       /     / \
	# 		      4     9   4
	# 		     /  \    \    \
	# 		    7    3    6   11
	# 		        /  \     /
	# 		       2    8   2
	# 		           / \    
	# 		         -1   -1
	# 		-----------------------
	# 		
	
	# Add node
	tree.root = TreeNode.new(10)
	tree.root.left = TreeNode.new(2)
	tree.root.right = TreeNode.new(3)
	tree.root.right.right = TreeNode.new(4)
	tree.root.right.left = TreeNode.new(9)
	tree.root.left.left = TreeNode.new(4)
	tree.root.left.left.left = TreeNode.new(7)
	tree.root.left.left.right = TreeNode.new(3)
	tree.root.right.left.right = TreeNode.new(6)
	tree.root.right.right.right = TreeNode.new(11)
	tree.root.right.right.right.left = TreeNode.new(2)
	tree.root.left.left.right.left = TreeNode.new(2)
	tree.root.left.left.right.right = TreeNode.new(8)
	tree.root.left.left.right.right.left = TreeNode.new(-1)
	tree.root.left.left.right.right.right = TreeNode.new(-1)
	tree.palindrome_level()
end

main()

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
/* 
  Scala program 
  Print all palindromic levels of a binary tree
*/
//Binary Tree node
class TreeNode(var data: Int,
	var left: TreeNode,
		var right: TreeNode)
{
	def this(data: Int)
	{
		this(data, null, null);
	}
}
// Queue Node
class QueueNode(var element: TreeNode,
	var next: QueueNode,
		var level: Int)
{
	def this(element: TreeNode, level: Int)
	{
		this(element, null, level);
	}
}
//Define custom queue class
class MyQueue(var front: QueueNode,
	var tail: QueueNode)
{
	def this()
	{
		this(null, null);
	}
	//Add a new node at last of queue
	def enqueue(element: TreeNode, level: Int): Unit = {
		var new_node: QueueNode = new QueueNode(element, level);
		if (this.front == null)
		{
			//When first node of queue
			this.front = new_node;
		}
		else
		{
			//Add node at last position
			this.tail.next = new_node;
		}
		this.tail = new_node;
	}
	//Delete first node of queue
	def dequeue(): Unit = {
		if (this.front != null)
		{
			if (this.tail == this.front)
			{
				this.tail = null;
				this.front = null;
			}
			else
			{
				this.front = this.front.next;
			}
		}
	}
	def is_empty(): Boolean = {
		if (this.front == null)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree(var root: TreeNode)
{
	def this()
	{
		this(null);
	}
	def is_palindrome(queue: MyQueue, level: Int): Boolean = {
		if (queue.is_empty() == true)
		{
			return false;
		}
		var size: Int = 0;
		var temp: QueueNode = queue.front;
		//Count number of nodes in given level
		while (temp != null && temp.level == level)
		{
			size += 1;
			temp = temp.next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			var collection: Array[Int] = Array.fill[Int](size)(0);
			var first: Int = 0;
			var last: Int = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != null && temp.level == level)
			{
				// Get node value
				collection(first) = temp.element.data;
				temp = temp.next;
				// Change location
				first += 1;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection(first) != collection(last))
				{
					return false;
				}
				first += 1;
				last -= 1;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	def palindrome_level(): Unit = {
		if (this.root == null)
		{
			print("\n Empty Binary Tree \n");
		}
		else
		{
			//Get top node in tree
			var node: TreeNode = this.root;
			//Create a Queue
			var queue: MyQueue = new MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			var temp: QueueNode = queue.front;
			var level: Int = 0;
			//Add tree level
			while (temp != null)
			{
				node = temp.element;
				level = temp.level;
				if (node.left != null)
				{
					//Add left node
					queue.enqueue(node.left, level + 1);
				}
				if (node.right != null)
				{
					//Add right node
					queue.enqueue(node.right, level + 1);
				}
				temp = temp.next;
			}
			var status: Boolean = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front.level;
				status = is_palindrome(queue, level);
				if (status == true)
				{
					print(" [");
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it's removing current level nodes
				while (queue.is_empty() == false && queue.front.level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						print(" " + queue.front.element.data);
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					print(" ]\n");
				}
			}
		}
	}
}
object Main
{
	def main(args: Array[String]): Unit = {
		//Object of Binary Tree
		var tree: BinaryTree = new BinaryTree();
		/*  
				Construct Binary Tree
				-----------------------
				           10
				         /   \
				        2     3
				       /     / \
				      4     9   4
				     /  \    \    \
				    7    3    6   11
				        /  \     /
				       2    8   2
				           / \    
				         -1   -1

				-----------------------
				*/
		//Add node
		tree.root = new TreeNode(10);
		tree.root.left = new TreeNode(2);
		tree.root.right = new TreeNode(3);
		tree.root.right.right = new TreeNode(4);
		tree.root.right.left = new TreeNode(9);
		tree.root.left.left = new TreeNode(4);
		tree.root.left.left.left = new TreeNode(7);
		tree.root.left.left.right = new TreeNode(3);
		tree.root.right.left.right = new TreeNode(6);
		tree.root.right.right.right = new TreeNode(11);
		tree.root.right.right.right.left = new TreeNode(2);
		tree.root.left.left.right.left = new TreeNode(2);
		tree.root.left.left.right.right = new TreeNode(8);
		tree.root.left.left.right.right.left = new TreeNode(-1);
		tree.root.left.left.right.right.right = new TreeNode(-1);
		tree.palindrome_level();
	}
}

Output

 [ 10 ]
 [ 4 9 4 ]
 [ 2 8 2 ]
 [ -1 -1 ]
/* 
  Swift 4 program 
  Print all palindromic levels of a binary tree
*/

//Binary Tree node
class TreeNode
{
	var data: Int;
	var left: TreeNode? ;
	var right: TreeNode? ;
	init(_ data: Int)
	{
		//set node value
		self.data = data;
		self.left = nil;
		self.right = nil;
	}
}
// Queue Node
class QueueNode
{
	var element: TreeNode? ;
	var next: QueueNode? ;
	var level: Int;
	init(_ element: TreeNode? , _ level : Int)
	{
		self.element = element;
		self.next = nil;
		self.level = level;
	}
}
//Define custom queue class
class MyQueue
{
	var front: QueueNode? ;
	var tail: QueueNode? ;
	init()
	{
		self.front = nil;
		self.tail = nil;
	}
	//Add a new node at last of queue
	func enqueue(_ element: TreeNode? , _ level : Int)
	{
		let new_node: QueueNode? = QueueNode(element, level);
		if (self.front == nil)
		{
			//When first node of queue
			self.front = new_node;
		}
		else
		{
			//Add node at last position
			self.tail!.next = new_node;
		}
		self.tail = new_node;
	}
	//Delete first node of queue
	func dequeue()
	{
		if (self.front != nil)
		{
			if (self.tail === self.front)
			{
				self.tail = nil;
				self.front = nil;
			}
			else
			{
				self.front = self.front!.next;
			}
		}
	}
	func is_empty() -> Bool
	{
		if (self.front == nil)
		{
			return true;
		}
		else
		{
			return false;
		}
	}
}
class BinaryTree
{
	var root: TreeNode? ;
	init()
	{
		//set initial tree root to null
		self.root = nil;
	}
	func is_palindrome(_ queue: MyQueue, _ level: Int) -> Bool
	{
		if (queue.is_empty() == true)
		{
			return false;
		}
		var size: Int = 0;
		var temp: QueueNode? = queue.front;
		//Count number of nodes in given level
		while (temp != nil && temp!.level == level)
		{
			size += 1;
			temp = temp!.next;
		}
		if (size == 1)
		{
			//When only one element in given level
			return true;
		}
		else
		{
			var collection: [Int] = Array(repeating: 0, count: size);
			var first: Int = 0;
			var last: Int = size - 1;
			temp = queue.front;
			//Get the nodes of given level
			while (temp != nil && temp!.level == level)
			{
				// Get node value
				collection[first] = temp!.element!.data;
				temp = temp!.next;
				// Change location
				first += 1;
			}
			first = 0;
			//Determine whether collection contains palindrome or not
			while (first < last)
			{
				if (collection[first] != collection[last])
				{
					return false;
				}
				first += 1;
				last -= 1;
			}
			//When palindrom exist
			return true;
		}
	}
	// Print all palindrom level nodes in binary tree
	func palindrome_level()
	{
		if (self.root == nil)
		{
			print("\n Empty Binary Tree \n", terminator: "");
		}
		else
		{
			//Get top node in tree
			var node: TreeNode? = self.root;
			//Create a Queue
			let queue: MyQueue = MyQueue();
			//Add first node at the level of one
			queue.enqueue(node, 1);
			var temp: QueueNode? = queue.front;
			var level: Int = 0;
			//Add tree level
			while (temp != nil)
			{
				node = temp!.element;
				level = temp!.level;
				if (node!.left != nil)
				{
					//Add left node
					queue.enqueue(node!.left, level + 1);
				}
				if (node!.right != nil)
				{
					//Add right node
					queue.enqueue(node!.right, level + 1);
				}
				temp = temp!.next;
			}
			var status: Bool = false;
			level = 0;
			while (queue.is_empty() == false)
			{
				level = queue.front!.level;
				status = self.is_palindrome(queue, level);
				if (status == true)
				{
					print(" [", terminator: "");
				}
				// When level nodes are palindromic, 
				// Then this loop are printed node value and remove level nodes
				// Otherwise it"s removing current level nodes
				while (queue.is_empty() == false && queue.front!.level == level)
				{
					if (status == true)
					{
						//When palindromic exist
						print(" ", queue.front!.element!.data, terminator: "");
					}
					//remove  a queue node
					queue.dequeue();
				}
				if (status == true)
				{
					print(" ]\n", terminator: "");
				}
			}
		}
	}
}
func main()
{
	//Object of Binary Tree
	let tree: BinaryTree = BinaryTree();
	tree.root = TreeNode(10);
	tree.root!.left = TreeNode(2);
	tree.root!.right = TreeNode(3);
	tree.root!.right!.right = TreeNode(4);
	tree.root!.right!.left = TreeNode(9);
	tree.root!.left!.left = TreeNode(4);
	tree.root!.left!.left!.left = TreeNode(7);
	tree.root!.left!.left!.right = TreeNode(3);
	tree.root!.right!.left!.right = TreeNode(6);
	tree.root!.right!.right!.right = TreeNode(11);
	tree.root!.right!.right!.right!.left = TreeNode(2);
	tree.root!.left!.left!.right!.left = TreeNode(2);
	tree.root!.left!.left!.right!.right = TreeNode(8);
	tree.root!.left!.left!.right!.right!.left = TreeNode(-1);
	tree.root!.left!.left!.right!.right!.right = TreeNode(-1);
	tree.palindrome_level();
}
main();

Output

 [  10 ]
 [  4  9  4 ]
 [  2  8  2 ]
 [  -1  -1 ]

Algorithm Explanation

  1. Define the TreeNode class to represent a node in the binary tree. Each node has a value, a left child, and a right child.
  2. Define the QueueNode class to represent a node in the queue. Each node has a reference to a tree node, a reference to the next node, and the level of the tree node it points to.
  3. Define the MyQueue class to implement a custom queue that supports enqueue, dequeue, and is_empty operations.
  4. Create a BinaryTree class to represent the binary tree. It has a root variable that holds the reference to the root node of the tree.
  5. Implement the is_palindrome function that checks if the nodes' values at a given level form a palindrome.
  6. Implement the palindrome_level function to print all the palindromic levels of the binary tree. It uses a queue to perform the level-order traversal and checks each level for palindromes using the is_palindrome function.
  7. Create a binary tree with the given nodes and call the palindrome_level function to print the palindromic levels.

Resultant Output Explanation

The program executes the palindrome_level function and prints the levels that are palindromic for the given binary tree. The output is:

[ 10 ]
[ 4 9 4 ]
[ 2 8 2 ]
[ -1 -1 ]

These are the levels whose nodes' values form palindromes in the given binary tree.

Time Complexity

The time complexity of the code is O(n^2), where 'n' is the number of nodes in the binary tree. This is because for each level, we count the number of nodes in that level, which takes O(n) time. Additionally, to check if the values in that level form a palindrome, we use an array to store the values, and checking for a palindrome takes O(n) time in the worst case. Therefore, for each level, we perform O(n) operations, and we have a total of 'n' levels in the binary tree, resulting in an overall time complexity of O(n^2).

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