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Minimum weight cycle in an undirected weighted graph in c#

Csharp program for Minimum weight cycle in an undirected weighted graph. Here problem description and other solutions.

// Include namespace system
using System;
/*
    Csharp program for 
    Minimum weight cycle in an undirected graph
*/
public class AjlistNode
{
	// Vertices node key
	public int id;
	public int weight;
	public AjlistNode next;
	public AjlistNode(int id, int weight)
	{
		// Set value of node key
		this.id = id;
		this.weight = weight;
		this.next = null;
	}
}
public class Vertices
{
	public int data;
	public AjlistNode next;
	public AjlistNode last;
	public Vertices(int data)
	{
		this.data = data;
		this.next = null;
		this.last = null;
	}
}
public class Graph
{
	// Number of Vertices
	public int size;
	public int result;
	public Vertices[] node;
	public Graph(int size)
	{
		// Set value
		this.size = size;
		this.result = 0;
		this.node = new Vertices[size];
		this.setData();
	}
	// Set initial node value
	public void setData()
	{
		if (this.size <= 0)
		{
			Console.WriteLine("\nEmpty Graph");
		}
		else
		{
			for (var index = 0; index < this.size; index++)
			{
				// Set initial node value
				this.node[index] = new Vertices(index);
			}
		}
	}
	public void connection(int start, int last, int weight)
	{
		// Safe connection
		var edge = new AjlistNode(last, weight);
		if (this.node[start].next == null)
		{
			this.node[start].next = edge;
		}
		else
		{
			// Add edge at the end
			this.node[start].last.next = edge;
		}
		// Get last edge 
		this.node[start].last = edge;
	}
	//  Handling the request of adding new edge
	public void addEdge(int start, int last, int weight)
	{
		if (start >= 0 && start < this.size && 
            last >= 0 && last < this.size)
		{
			// Connect edge with weight
			this.connection(start, last, weight);
			this.connection(last, start, weight);
		}
		else
		{
			// When invalid nodes
			Console.Write("\nNode missing ({0},{1})", start, last);
		}
	}
	public void printGraph()
	{
		if (this.size > 0)
		{
			// Print graph ajlist
			for (var index = 0; index < this.size; ++index)
			{
				Console.Write("\nAdjacency list of vertex " + index + " :");
				var edge = this.node[index].next;
				while (edge != null)
				{
					// Display graph node value and weight	
					Console.Write("  " + this.node[edge.id].data + 
                                  "[" + edge.weight + "]");
					// Visit to next edge
					edge = edge.next;
				}
			}
		}
	}
	public void minimumCycle(
      int start, 
      int last, 
      bool[] visit, 
      int sum, 
        int length)
	{
		if (start >= this.size || last >= this.size || 
            start < 0 || last < 0 || this.size <= 0)
		{
			return;
		}
		if (visit[start] == true)
		{
			// Here length are indicate loop length
			if (length > 2 && start == last && sum < this.result)
			{
				// Here length is indicate number of nodes
				// Because graph is undirected so we consider all cycle 
				// Which contains more than 2 node
				// ---------------------
				// When find a new min weight cycle
				this.result = sum;
			}
			return;
		}
		// Here modified  the value of visited node
		visit[start] = true;
		// This is used to iterate nodes edges
		var edge = this.node[start].next;
		while (edge != null)
		{
			//  Find solution using recursion
			this.minimumCycle(edge.id, last, 
                              visit, sum + (edge.weight), 
                              length + 1);
			// Visit to next edge
			edge = edge.next;
		}
		// Reset the value of visited node status
		visit[start] = false;
	}
	public void minWeightCycle()
	{
		if (this.size <= 0)
		{
			// Empty graph
			return;
		}
		// Auxiliary space which is used to store 
		// information about visited node
		// Set initial visited node status 
		bool[] visit = new bool[this.size];
		this.result = int.MaxValue;
		for (var i = 0; i < this.size; ++i)
		{
			// Check cycle of node i to i
			// Here initial cycle weight is zero
			this.minimumCycle(i, i, visit, 0, 0);
		}
		// Display result
		Console.WriteLine("\nMin weight cycle : " + this.result);
	}
	public static void Main(String[] args)
	{
		// 6 implies the number of nodes in graph
		var g = new Graph(6);
		// Connect node with an edge
		// First and second parameter indicate node
		// Last parameter is indicate weight
		g.addEdge(0, 1, 3);
		g.addEdge(0, 3, -3);
		g.addEdge(0, 4, 7);
		g.addEdge(0, 5, 1);
		g.addEdge(1, 2, 11);
		g.addEdge(1, 4, 8);
		g.addEdge(2, 3, 1);
		g.addEdge(2, 5, 4);
		g.addEdge(3, 4, 2);
		g.addEdge(4, 5, 8);
		g.addEdge(5, 1, 0);
		// Print graph element
		g.printGraph();
		// Test
		g.minWeightCycle();
	}
}

Output

Adjacency list of vertex 0 :  1[3]  3[-3]  4[7]  5[1]
Adjacency list of vertex 1 :  0[3]  2[11]  4[8]  5[0]
Adjacency list of vertex 2 :  1[11]  3[1]  5[4]
Adjacency list of vertex 3 :  0[-3]  2[1]  4[2]
Adjacency list of vertex 4 :  0[7]  1[8]  3[2]  5[8]
Adjacency list of vertex 5 :  0[1]  2[4]  4[8]  1[0]
Min weight cycle : 3




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