Inorder Successor in Binary Search Tree

Here given code implementation process.
//C Program
//Inorder Successor in Binary Search Tree
#include <stdio.h>
#include <stdlib.h>
//structure of Binary Search Tree node
struct Node
{
int data;
struct Node *left,*right;
};
//Adding a new node in binary search tree
void add( struct Node **root, int data)
{
//Create a dynamic node of binary search tree
struct Node *new_node = (struct Node *)malloc(sizeof(struct Node ));
if(new_node!=NULL)
{
//Set data and pointer values
new_node->data = data;
new_node->left = NULL; //Initially node left-pointer is NULL
new_node->right = NULL;//Initially node right-pointer is NULL
if(*root == NULL)
{
//When adds a first node in binary tree
*root = new_node;
}
else
{
struct Node *find = *root;
//iterate binary tree and add new node to proper position
while(find != NULL)
{
if(find -> data > data)
{
if(find->left==NULL)
{
find->left = new_node;
break;
}
else
{ //visit left sub-tree
find = find->left;
}
}
else
{
if(find->right == NULL)
{
find->right = new_node;
break;
}
else
{
//visit right sub-tree
find = find->right;
}
}
}
}
}else
{
printf("Memory Overflow\n");
exit(0); //Terminate program execution
}
}
void find_element(struct Node*root,struct Node**prev,int element)
{
if(root!=NULL)
{
find_element(root->right,prev,element);
if(root->data==element)
{
if(*prev!=NULL)
{
printf("%d",(*prev)->data);
}
else
{
printf("NULL");
}
return;
}
*prev=root;
find_element(root->left,prev,element);
}
}
void inorder_successor(struct Node*root,int element)
{
if(root != NULL)
{
struct Node*prev=NULL;
printf("\n Node %d inorder successor => ",element);
find_element(root,&prev,element);
printf("\n");
}
}
int main(){
struct Node*root = NULL;
//Add nodes in binary search tree
/*
6
/ \
/ \
3 9
/ \ / \
1 5 8 11
/ \ / / \
-3 2 4 7 12
*/
add(&root,6);
add(&root,3);
add(&root,9);
add(&root,1);
add(&root,5);
add(&root,8);
add(&root,11);
add(&root,-3);
add(&root,2);
add(&root,7);
add(&root,12);
add(&root,4);
inorder_successor(root,3);
inorder_successor(root,6);
inorder_successor(root,12);
inorder_successor(root,7);
return 0;
}
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => NULL
Node 7 inorder successor => 8
/*
C++ Program
Inorder Successor in Binary Search Tree
*/
#include<iostream>
using namespace std;
class Node {
public:
int data;
Node *left;
Node *right;
Node(int value) {
this->data = value;
this->left = NULL;
this->right = NULL;
}
};
class BinarySearchTree {
public:
Node *root;
Node *result;
BinarySearchTree() {
this->root = NULL;
this->result = NULL;
}
void add(int value) {
Node *new_node = new Node(value);
if (new_node != NULL) {
if (this->root == NULL) {
this->root = new_node;
} else {
Node *find = this->root;
while (find != NULL) {
if (find->data >= value) {
if (find->left == NULL) {
find->left = new_node;
break;
} else {
find = find->left;
}
} else {
if (find->right == NULL) {
find->right = new_node;
break;
} else {
find = find->right;
}
}
}
}
} else {
cout << ("\nMemory Overflow\n");
}
}
void find_element(Node *head, int element) {
if (head != NULL) {
this->find_element(head->right, element);
if (head->data == element) {
if (this->result != NULL) {
cout << this->result->data << " \n";
} else {
cout << "null\n";
}
return;
}
this->result = head;
this->find_element(head->left, element);
}
}
void inorder_successor(int element) {
if (this->root != NULL) {
this->result = NULL;
cout << "\n Node " << element << " inorder successor => ";
this->find_element(this->root, element);
}
}
};
int main() {
BinarySearchTree obj;
/*
6
/ \
/ \
3 9
/ \ / \
1 5 8 11
/ \ / / \
-3 2 4 7 12
*/
obj.add(6);
obj.add(3);
obj.add(9);
obj.add(1);
obj.add(5);
obj.add(7);
obj.add(8);
obj.add(11);
obj.add(-3);
obj.add(2);
obj.add(12);
obj.add(4);
obj.inorder_successor(3);
obj.inorder_successor(6);
obj.inorder_successor(12);
obj.inorder_successor(7);
return 0;
}
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => NULL
Node 7 inorder successor => 8
//Java program
//Inorder Successor in Binary Search Tree
class Node {
public int data;
public Node left;
public Node right;
public Node(int value) {
data = value;
left = null;
right = null;
}
}
public class BinarySearchTree {
public Node root;
public Node result;
BinarySearchTree() {
root = null;
result = null;
}
//insert a node in BST
public void add(int value) {
//Create a dynamic node of binary search tree
Node new_node = new Node(value);
if (new_node != null) {
if (root == null) {
//When adds a first node in binary tree
root = new_node;
} else {
Node find = root;
//add new node to proper position
while (find != null) {
if (find.data >= value) {
if (find.left == null) {
find.left = new_node;
break;
} else {
//visit left sub-tree
find = find.left;
}
} else {
if (find.right == null) {
find.right = new_node;
break;
} else {
//visit right sub-tree
find = find.right;
}
}
}
}
} else {
System.out.print("\nMemory Overflow\n");
}
}
public void find_element(Node head,int element)
{
if(head!=null)
{
find_element(head.right,element);
if(head.data==element)
{
if(this.result!=null)
{
System.out.print(this.result.data+" \n");
}
else
{
System.out.print("null\n");
}
return;
}
this.result = head;
find_element(head.left,element);
}
}
public void inorder_successor(int element)
{
if(this.root != null)
{
this.result=null;
System.out.print("\n Node "+element+" inorder successor => ");
find_element(this.root,element);
}
}
public static void main(String[] args) {
BinarySearchTree obj = new BinarySearchTree();
//Add nodes in binary search tree
/*
6
/ \
/ \
3 9
/ \ / \
1 5 7 11
/ \ / \ \
-3 2 4 8 12
*/
obj.add(6);
obj.add(3);
obj.add(9);
obj.add(1);
obj.add(5);
obj.add(7);
obj.add(8);
obj.add(11);
obj.add(-3);
obj.add(2);
obj.add(12);
obj.add(4);
obj.inorder_successor(3);
obj.inorder_successor(6);
obj.inorder_successor(12);
obj.inorder_successor(7);
}
}
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => NULL
Node 7 inorder successor => 8
//C# program
//Inorder Successor in Binary Search Tree
using System;
public class Node {
public int data;
public Node left;
public Node right;
public Node(int value) {
data = value;
left = null;
right = null;
}
}
public class BinarySearchTree {
public Node root;
public Node result;
BinarySearchTree() {
root = null;
result = null;
}
//insert a node in BST
public void add(int value) {
//Create a dynamic node of binary search tree
Node new_node = new Node(value);
if (new_node != null) {
if (root == null) {
//When adds a first node in binary tree
root = new_node;
} else {
Node find = root;
//add new node to proper position
while (find != null) {
if (find.data >= value) {
if (find.left == null) {
find.left = new_node;
break;
} else {
//visit left sub-tree
find = find.left;
}
} else {
if (find.right == null) {
find.right = new_node;
break;
} else {
//visit right sub-tree
find = find.right;
}
}
}
}
} else {
Console.Write("\nMemory Overflow\n");
}
}
public void find_element(Node head,int element)
{
if(head!=null)
{
find_element(head.right,element);
if(head.data==element)
{
if(this.result!=null)
{
Console.Write(this.result.data+" \n");
}
else
{
Console.Write("null\n");
}
return;
}
this.result = head;
find_element(head.left,element);
}
}
public void inorder_successor(int element)
{
if(this.root != null)
{
this.result=null;
Console.Write("\n Node "+element+" inorder successor => ");
find_element(this.root,element);
}
}
public static void Main(String[] args) {
BinarySearchTree obj = new BinarySearchTree();
//Add nodes in binary search tree
/*
6
/ \
/ \
3 9
/ \ / \
1 5 7 11
/ \ / \ \
-3 2 4 8 12
*/
obj.add(6);
obj.add(3);
obj.add(9);
obj.add(1);
obj.add(5);
obj.add(7);
obj.add(8);
obj.add(11);
obj.add(-3);
obj.add(2);
obj.add(12);
obj.add(4);
obj.inorder_successor(3);
obj.inorder_successor(6);
obj.inorder_successor(12);
obj.inorder_successor(7);
}
}
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => NULL
Node 7 inorder successor => 8
# Python 3 Program
# Inorder Successor in Binary Search Tree
class Node :
def __init__(self, value) :
self.data = value
self.left = None
self.right = None
class BinarySearchTree :
def __init__(self) :
self.root = None
self.result = None
def add(self, value) :
new_node = Node(value)
if (new_node != None) :
if (self.root == None) :
self.root = new_node
else :
find = self.root
while (find != None) :
if (find.data >= value) :
if (find.left == None) :
find.left = new_node
break
else :
find = find.left
else :
if (find.right == None) :
find.right = new_node
break
else :
find = find.right
else :
print("\nMemory Overflow\n")
def find_element(self, head, element) :
if (head != None) :
self.find_element(head.right, element)
if (head.data == element) :
if (self.result != None) :
print(self.result.data )
else :
print("None")
return
self.result = head
self.find_element(head.left, element)
def inorder_successor(self, element) :
if (self.root != None) :
self.result = None
print("\n Node ", element ," inorder successor => ",end=" ")
self.find_element(self.root, element)
def main() :
obj = BinarySearchTree()
#
# 6
# / \
# / \
# 3 9
# / \ / \
# 1 5 8 11
# / \ / / \
# -3 2 4 7 12
#
obj.add(6)
obj.add(3)
obj.add(9)
obj.add(1)
obj.add(5)
obj.add(7)
obj.add(8)
obj.add(11)
obj.add(-3)
obj.add(2)
obj.add(12)
obj.add(4)
obj.inorder_successor(3)
obj.inorder_successor(6)
obj.inorder_successor(12)
obj.inorder_successor(7)
if __name__ == "__main__":
main()
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => None
Node 7 inorder successor => 8
# Ruby Program
# Inorder Successor in Binary Search Tree
class Node
attr_reader :data, :left, :right
attr_accessor :data, :left, :right
def initialize(value)
@data = value
@left = nil
@right = nil
end
end
class BinarySearchTree
attr_reader :root, :result
attr_accessor :root, :result
def initialize()
@root = nil
@result = nil
end
def add(value)
new_node = Node.new(value)
if (new_node != nil)
if (@root == nil)
@root = new_node
else
find = @root
while (find != nil)
if (find.data >= value)
if (find.left == nil)
find.left = new_node
break
else
find = find.left
end
else
if (find.right == nil)
find.right = new_node
break
else
find = find.right
end
end
end
end
else
print("\nMemory Overflow\n")
end
end
def find_element(head, element)
if (head != nil)
self.find_element(head.right, element)
if (head.data == element)
if (self.result != nil)
print(self.result.data ," \n")
else
print("null\n")
end
return
end
self.result = head
self.find_element(head.left, element)
end
end
def inorder_successor(element)
if (self.root != nil)
self.result = nil
print("\n Node ", element ," inorder successor => ")
self.find_element(self.root, element)
end
end
end
def main()
obj = BinarySearchTree.new()
#
# 6
# / \
# / \
# 3 9
# / \ / \
# 1 5 8 11
# / \ / / \
# -3 2 4 7 12
#
obj.add(6)
obj.add(3)
obj.add(9)
obj.add(1)
obj.add(5)
obj.add(7)
obj.add(8)
obj.add(11)
obj.add(-3)
obj.add(2)
obj.add(12)
obj.add(4)
obj.inorder_successor(3)
obj.inorder_successor(6)
obj.inorder_successor(12)
obj.inorder_successor(7)
end
main()
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => null
Node 7 inorder successor => 8
<?php
/*
Php Program
Inorder Successor in Binary Search Tree
*/
class Node {
public $data;
public $left;
public $right;
function __construct($value) {
$this->data = $value;
$this->left = null;
$this->right = null;
}
}
class BinarySearchTree {
public $root;
public $result;
function __construct() {
$this->root = null;
$this->result = null;
}
public function add($value) {
$new_node = new Node($value);
if ($new_node != null) {
if ($this->root == null) {
$this->root = $new_node;
} else {
$find = $this->root;
while ($find != null) {
if ($find->data >= $value) {
if ($find->left == null) {
$find->left = $new_node;
break;
} else {
$find = $find->left;
}
} else {
if ($find->right == null) {
$find->right = $new_node;
break;
} else {
$find = $find->right;
}
}
}
}
} else {
echo("\nMemory Overflow\n");
}
}
public function find_element($head, $element) {
if ($head != null) {
$this->find_element($head->right, $element);
if ($head->data == $element) {
if ($this->result != null) {
echo($this->result->data ." \n");
} else {
echo("null\n");
}
return;
}
$this->result = $head;
$this->find_element($head->left, $element);
}
}
public function inorder_successor($element) {
if ($this->root != null) {
$this->result = null;
echo("\n Node ". $element ." inorder successor => ");
$this->find_element($this->root, $element);
}
}
}
function main() {
$obj = new BinarySearchTree();
/*
6
/ \
/ \
3 9
/ \ / \
1 5 8 11
/ \ / / \
-3 2 4 7 12
*/
$obj->add(6);
$obj->add(3);
$obj->add(9);
$obj->add(1);
$obj->add(5);
$obj->add(7);
$obj->add(8);
$obj->add(11);
$obj->add(-3);
$obj->add(2);
$obj->add(12);
$obj->add(4);
$obj->inorder_successor(3);
$obj->inorder_successor(6);
$obj->inorder_successor(12);
$obj->inorder_successor(7);
}
main();
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => null
Node 7 inorder successor => 8
/*
Node Js Program
Inorder Successor in Binary Search Tree
*/
class Node {
constructor(value) {
this.data = value;
this.left = null;
this.right = null;
}
}
class BinarySearchTree {
constructor() {
this.root = null;
this.result = null;
}
add(value) {
var new_node = new Node(value);
if (new_node != null) {
if (this.root == null) {
this.root = new_node;
} else {
var find = this.root;
while (find != null) {
if (find.data >= value) {
if (find.left == null) {
find.left = new_node;
break;
} else {
find = find.left;
}
} else {
if (find.right == null) {
find.right = new_node;
break;
} else {
find = find.right;
}
}
}
}
} else {
process.stdout.write("\nMemory Overflow\n");
}
}
find_element(head, element) {
if (head != null) {
this.find_element(head.right, element);
if (head.data == element) {
if (this.result != null) {
process.stdout.write(this.result.data + " \n");
} else {
process.stdout.write("null\n");
}
return;
}
this.result = head;
this.find_element(head.left, element);
}
}
inorder_successor(element) {
if (this.root != null) {
this.result = null;
process.stdout.write("\n Node " + element + " inorder successor => ");
this.find_element(this.root, element);
}
}
}
function main() {
var obj = new BinarySearchTree();
/*
6
/ \
/ \
3 9
/ \ / \
1 5 8 11
/ \ / / \
-3 2 4 7 12
*/
obj.add(6);
obj.add(3);
obj.add(9);
obj.add(1);
obj.add(5);
obj.add(7);
obj.add(8);
obj.add(11);
obj.add(-3);
obj.add(2);
obj.add(12);
obj.add(4);
obj.inorder_successor(3);
obj.inorder_successor(6);
obj.inorder_successor(12);
obj.inorder_successor(7);
}
main();
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => null
Node 7 inorder successor => 8
/*
Swift 4 Program
Inorder Successor in Binary Search Tree
*/
class Node {
var data: Int;
var left: Node? ;
var right: Node? ;
init(_ value: Int) {
self.data = value;
self.left = nil;
self.right = nil;
}
}
class BinarySearchTree {
var root: Node? ;
var result: Node? ;
init() {
self.root = nil;
self.result = nil;
}
func add(_ value: Int) {
let new_node: Node? = Node(value);
if (new_node != nil) {
if (self.root == nil) {
self.root = new_node;
} else {
var find: Node? = self.root;
while (find != nil) {
if (find!.data >= value) {
if (find!.left == nil) {
find!.left = new_node;
break;
} else {
find = find!.left;
}
} else {
if (find!.right == nil) {
find!.right = new_node;
break;
} else {
find = find!.right;
}
}
}
}
} else {
print("\nMemory Overflow\n");
}
}
func find_element(_ head: Node? , _ element : Int) {
if (head != nil) {
self.find_element(head!.right, element);
if (head!.data == element) {
if (self.result != nil) {
print(self.result!.data );
} else {
print("nil");
}
return;
}
self.result = head;
self.find_element(head!.left, element);
}
}
func inorder_successor(_ element: Int) {
if (self.root != nil) {
self.result = nil;
print("\n Node ", element ," inorder successor => ", terminator:" ");
self.find_element(self.root, element);
}
}
}
func main() {
let obj: BinarySearchTree = BinarySearchTree();
/*
6
/ \
/ \
3 9
/ \ / \
1 5 8 11
/ \ / / \
-3 2 4 7 12
*/
obj.add(6);
obj.add(3);
obj.add(9);
obj.add(1);
obj.add(5);
obj.add(7);
obj.add(8);
obj.add(11);
obj.add(-3);
obj.add(2);
obj.add(12);
obj.add(4);
obj.inorder_successor(3);
obj.inorder_successor(6);
obj.inorder_successor(12);
obj.inorder_successor(7);
}
main();
Output
Node 3 inorder successor => 4
Node 6 inorder successor => 7
Node 12 inorder successor => nil
Node 7 inorder successor => 8
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