Binary Min Heap Tree Node Insertion
Here given code implementation process.
//C Program
//Binary Min Heap Tree Node Insertion
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h> //for bool
struct Node {
int key;
struct Node *left, *right;
};
struct MinHeap {
struct Node *root;
int size;
};
struct MinHeap *newHeap() {
struct MinHeap *auxiliary = (struct MinHeap *) malloc(sizeof(struct MinHeap));
if (auxiliary) {
auxiliary->size = 0;
auxiliary->root = NULL;
} else {
printf("Memory overflow\n");
}
return auxiliary;
}
struct Node *newNode(int key) {
struct Node *auxiliary = (struct Node *) malloc(sizeof(struct Node));
if (auxiliary) {
auxiliary->key = key;
auxiliary->left = auxiliary->right = NULL;
} else {
printf("Memory overflow\n");
}
return auxiliary;
}
//Get height of insert new node
int insertHeight(int size) {
int i = 1;
int sum = 0;
while (size > sum + (1 << i)) {
sum += (1 << i);
i++;
}
return i;
}
void swapNode(struct Node *first, struct Node *second) {
int key = first->key;
first->key = second->key;
second->key = key;
}
//Arrange node key
void arrangeNode(struct Node *root) {
if (root->left != NULL && root->left->key < root->key) {
swapNode(root, root->left);
}
if (root->right != NULL && root->right->key < root->key) {
swapNode(root, root->right);
}
}
bool addNode(struct Node *root, int height, int level, int key) {
if (level >= height) {
return false;
}
if (root != NULL) {
if (level - 1 == height && root->left == NULL || root->right == NULL) {
if (root->left == NULL) {
root->left = newNode(key);
} else {
root->right = newNode(key);
}
arrangeNode(root);
return true;
}
if (addNode(root->left, height, level + 1, key) ||
addNode(root->right, height, level + 1, key)) {
//Check effect of new inserted node
arrangeNode(root);
return true;
}
}
return false;
}
void insert(struct MinHeap *heap, int key) {
//Test case
if (heap->root == NULL) {
heap->root = newNode(key);
} else if (heap->root->left == NULL) {
heap->root->left = newNode(key);
arrangeNode(heap->root);
} else if (heap->root->right == NULL) {
heap->root->right = newNode(key);
arrangeNode(heap->root);
} else {
int height = insertHeight(heap->size);
addNode(heap->root, height, 0, key);
}
heap->size++;
}
void preorder(struct Node *root) {
if (root != NULL) {
printf(" %d", root->key);
preorder(root->left);
preorder(root->right);
}
}
int main() {
struct MinHeap *heap = newHeap();
//Construct Min heap tree
insert(heap, 5);
insert(heap, 7);
insert(heap, 4);
insert(heap, 3);
insert(heap, 9);
insert(heap, 14);
insert(heap, 2);
insert(heap, 1);
insert(heap, 6);
insert(heap, 11);
preorder(heap->root);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
}
Output
1 2 4 7 6 9 11 3 14 5
/*
C++ program
Binary Min Heap Tree Node Insertion
*/
//Tree node
#include<iostream>
using namespace std;
class Node {
public:
Node *left;
Node *right;
int key;
Node(int value) {
this->key = value;
this->left = NULL;
this->right = NULL;
}
};
class MinHeap {
public:
//This is use to store information of number of nodes in Min heap
int size;
Node *root;
MinHeap() {
this->root = NULL;
this->size = 0;
}
//Get height of insert new node
int insertHeight() {
int i = 1;
int sum = 0;
while (this->size > sum + (1 << i)) {
sum += (1 << i);
i++;
}
return i;
}
//interchange the two node value
void swapNode(Node *first, Node *second) {
int key = first->key;
first->key = second->key;
second->key = key;
}
//Arrange node key
void arrangeNode(Node *head) {
if (head->left != NULL && head->left->key < head->key) {
this->swapNode(head, head->left);
}
if (head->right != NULL && head->right->key < head->key) {
this->swapNode(head, head->right);
}
}
bool addNode(Node *head, int height, int level, int value) {
if (level >= height) {
return false;
}
if (head != NULL) {
if (level - 1 == height && head->left == NULL || head->right == NULL) {
if (head->left == NULL) {
head->left = new Node(value);
} else {
head->right = new Node(value);
}
this->arrangeNode(head);
return true;
}
if (this->addNode(head->left, height, level + 1, value) ||
this->addNode(head->right, height, level + 1, value)) {
//Check effect of new inserted node
this->arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
void insert(int value) {
if (this->root == NULL) {
this->root = new Node(value);
} else
if (this->root->left == NULL) {
this->root->left = new Node(value);
this->arrangeNode(this->root);
} else if (this->root->right == NULL) {
this->root->right = new Node(value);
this->arrangeNode(this->root);
} else {
int height = this->insertHeight();
this->addNode(this->root, height, 0, value);
}
this->size++;
}
void preorder(Node *head) {
if (head != NULL) {
cout << " " << head->key;
this->preorder(head->left);
this->preorder(head->right);
}
}
};
int main() {
MinHeap obj = MinHeap();
//Construct first Min heap tree
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
return 0;
}
Output
1 2 4 7 6 9 11 3 14 5
/*
Java program
Binary Min Heap Tree Node Insertion
*/
//Tree node
class Node {
public Node left;
public Node right;
public int key;
public Node(int value) {
key = value;
left = null;
right = null;
}
}
public class MinHeap {
//This is use to store information of number of nodes in Min heap
public int size;
public Node root;
public MinHeap() {
root = null;
size = 0;
}
//Get height of insert new node
public int insertHeight() {
int i = 1;
int sum = 0;
while (this.size > sum + (1 << i)) {
sum += (1 << i);
i++;
}
return i;
}
//interchange the two node value
public void swapNode(Node first, Node second) {
int key = first.key;
first.key = second.key;
second.key = key;
}
//Arrange node key
public void arrangeNode(Node head) {
if (head.left != null && head.left.key < head.key) {
swapNode(head, head.left);
}
if (head.right != null && head.right.key < head.key) {
swapNode(head, head.right);
}
}
public boolean addNode(Node head, int height, int level, int value) {
if (level >= height) {
return false;
}
if (head != null) {
if (level - 1 == height && head.left == null ||
head.right == null) {
if (head.left == null) {
head.left = new Node(value);
} else {
head.right = new Node(value);
}
arrangeNode(head);
return true;
}
if (addNode(head.left, height, level + 1, value) ||
addNode(head.right, height, level + 1, value)) {
//Check effect of new inserted node
arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
public void insert(int value) {
if (root == null) {
root = new Node(value);
} else if (root.left == null) {
root.left = new Node(value);
arrangeNode(root);
} else if (root.right == null) {
root.right = new Node(value);
arrangeNode(root);
} else {
int height = insertHeight();
addNode(root, height, 0, value);
}
this.size++;
}
public void preorder(Node head) {
if (head != null) {
System.out.print(" " + head.key);
preorder(head.left);
preorder(head.right);
}
}
public static void main(String[] args) {
MinHeap obj = new MinHeap();
//Construct first Min heap tree
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
}
}
Output
1 2 4 7 6 9 11 3 14 5
/*
C# program
Binary Min Heap Tree Node Insertion
*/
//Tree node
using System;
public class Node {
public Node left;
public Node right;
public int key;
public Node(int value) {
key = value;
left = null;
right = null;
}
}
public class MinHeap {
//This is use to store information of number of nodes in Min heap
public int size;
public Node root;
public MinHeap() {
root = null;
size = 0;
}
//Get height of insert new node
public int insertHeight() {
int i = 1;
int sum = 0;
while (this.size > sum + (1 << i)) {
sum += (1 << i);
i++;
}
return i;
}
//interchange the two node value
public void swapNode(Node first, Node second) {
int key = first.key;
first.key = second.key;
second.key = key;
}
//Arrange node key
public void arrangeNode(Node head) {
if (head.left != null && head.left.key < head.key) {
swapNode(head, head.left);
}
if (head.right != null && head.right.key < head.key) {
swapNode(head, head.right);
}
}
public Boolean addNode(Node head, int height, int level, int value) {
if (level >= height) {
return false;
}
if (head != null) {
if (level - 1 == height && head.left == null ||
head.right == null) {
if (head.left == null) {
head.left = new Node(value);
} else {
head.right = new Node(value);
}
arrangeNode(head);
return true;
}
if (addNode(head.left, height, level + 1, value) ||
addNode(head.right, height, level + 1, value)) {
arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
public void insert(int value) {
if (root == null) {
root = new Node(value);
} else
if (root.left == null) {
root.left = new Node(value);
arrangeNode(root);
} else
if (root.right == null) {
root.right = new Node(value);
arrangeNode(root);
} else {
int height = insertHeight();
addNode(root, height, 0, value);
}
this.size++;
}
public void preorder(Node head) {
if (head != null) {
Console.Write(" " + head.key);
preorder(head.left);
preorder(head.right);
}
}
public static void Main(String[] args) {
MinHeap obj = new MinHeap();
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
}
}
Output
1 2 4 7 6 9 11 3 14 5
<?php
/*
Php program
Binary Min Heap Tree Node Insertion
*/
//Tree node
class Node {
public $left;
public $right;
public $key;
function __construct($value) {
$this->key = $value;
$this->left = null;
$this->right = null;
}
}
class MinHeap {
//This is use to store information of number of nodes in Min heap
public $size;
public $root;
function __construct() {
$this->root = null;
$this->size = 0;
}
//Get height of insert new node
public function insertHeight() {
$i = 1;
$sum = 0;
while ($this->size > $sum + (1 << $i)) {
$sum += (1 << $i);
$i++;
}
return $i;
}
//interchange the two node value
public function swapNode($first, $second) {
$key = $first->key;
$first->key = $second->key;
$second->key = $key;
}
//Arrange node key
public function arrangeNode($head) {
if ($head->left != null && $head->left->key < $head->key) {
$this->swapNode($head, $head->left);
}
if ($head->right != null && $head->right->key < $head->key) {
$this->swapNode($head, $head->right);
}
}
public function addNode($head, $height, $level, $value) {
if ($level >= $height) {
return false;
}
if ($head != null) {
if ($level - 1 == $height && $head->left == null || $head->right == null) {
if ($head->left == null) {
$head->left = new Node($value);
} else {
$head->right = new Node($value);
}
$this->arrangeNode($head);
return true;
}
if ($this->addNode($head->left, $height, $level + 1, $value) ||
$this->addNode($head->right, $height, $level + 1, $value)) {
//Check effect of new inserted node
$this->arrangeNode($head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
public function insert($value) {
if ($this->root == null) {
$this->root = new Node($value);
} else
if ($this->root->left == null) {
$this->root->left = new Node($value);
$this->arrangeNode($this->root);
} else
if ($this->root->right == null) {
$this->root->right = new Node($value);
$this->arrangeNode($this->root);
} else {
$height = $this->insertHeight();
$this->addNode($this->root, $height, 0, $value);
}
$this->size++;
}
public function preorder($head) {
if ($head != null) {
echo(" ". $head->key);
$this->preorder($head->left);
$this->preorder($head->right);
}
}
}
function main() {
$obj = new MinHeap();
//Construct first Min heap tree
$obj->insert(5);
$obj->insert(7);
$obj->insert(4);
$obj->insert(3);
$obj->insert(9);
$obj->insert(14);
$obj->insert(2);
$obj->insert(1);
$obj->insert(6);
$obj->insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
$obj->preorder($obj->root);
}
main();
Output
1 2 4 7 6 9 11 3 14 5
/*
Node Js program
Binary Min Heap Tree Node Insertion
*/
//Tree node
class Node {
constructor(value) {
this.key = value;
this.left = null;
this.right = null;
}
}
class MinHeap {
constructor() {
this.root = null;
this.size = 0;
}
//Get height of insert new node
insertHeight() {
var i = 1;
var sum = 0;
while (this.size > sum + (1 << i)) {
sum += (1 << i);
i++;
}
return i;
}
//interchange the two node value
swapNode(first, second) {
var key = first.key;
first.key = second.key;
second.key = key;
}
//Arrange node key
arrangeNode(head) {
if (head.left != null && head.left.key < head.key) {
this.swapNode(head, head.left);
}
if (head.right != null && head.right.key < head.key) {
this.swapNode(head, head.right);
}
}
addNode(head, height, level, value) {
if (level >= height) {
return false;
}
if (head != null) {
if (level - 1 == height && head.left == null || head.right == null) {
if (head.left == null) {
head.left = new Node(value);
} else {
head.right = new Node(value);
}
this.arrangeNode(head);
return true;
}
if (this.addNode(head.left, height, level + 1, value) ||
this.addNode(head.right, height, level + 1, value)) {
//Check effect of new inserted node
this.arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
insert(value) {
if (this.root == null) {
this.root = new Node(value);
} else
if (this.root.left == null) {
this.root.left = new Node(value);
this.arrangeNode(this.root);
} else
if (this.root.right == null) {
this.root.right = new Node(value);
this.arrangeNode(this.root);
} else {
var height = this.insertHeight();
this.addNode(this.root, height, 0, value);
}
this.size++;
}
preorder(head) {
if (head != null) {
process.stdout.write(" " + head.key);
this.preorder(head.left);
this.preorder(head.right);
}
}
}
function main(args) {
var obj = new MinHeap();
//Construct first Min heap tree
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
}
main();
Output
1 2 4 7 6 9 11 3 14 5
# Python 3 program
# Binary Min Heap Tree Node Insertion
# Tree node
class Node :
def __init__(self, value) :
self.key = value
self.left = None
self.right = None
class MinHeap :
# This is use to store information of number of nodes in Min heap
def __init__(self) :
self.root = None
self.size = 0
# Get height of insert new node
def insertHeight(self) :
i = 1
sum = 0
while (self.size > sum + (1 << i)) :
sum += (1 << i)
i += 1
return i
# interchange the two node value
def swapNode(self, first, second) :
key = first.key
first.key = second.key
second.key = key
# Arrange node key
def arrangeNode(self, head) :
if (head.left != None and head.left.key < head.key) :
self.swapNode(head, head.left)
if (head.right != None and head.right.key < head.key) :
self.swapNode(head, head.right)
def addNode(self, head, height, level, value) :
if (level >= height) :
return False
if (head != None) :
if (level - 1 == height and head.left == None or head.right == None) :
if (head.left == None) :
head.left = Node(value)
else :
head.right = Node(value)
self.arrangeNode(head)
return True
if (self.addNode(head.left, height, level + 1, value) or
self.addNode(head.right, height, level + 1, value)) :
# Check effect of new inserted node
self.arrangeNode(head)
return True
return False
# Handles the request to new inserting node
def insert(self, value) :
if (self.root == None) :
self.root = Node(value)
elif (self.root.left == None) :
self.root.left = Node(value)
self.arrangeNode(self.root)
elif (self.root.right == None) :
self.root.right = Node(value)
self.arrangeNode(self.root)
else :
height = self.insertHeight()
self.addNode(self.root, height, 0, value)
self.size += 1
def preorder(self, head) :
if (head != None) :
print(" ", head.key, end = "")
self.preorder(head.left)
self.preorder(head.right)
def main() :
obj = MinHeap()
# Construct first Min heap tree
obj.insert(5)
obj.insert(7)
obj.insert(4)
obj.insert(3)
obj.insert(9)
obj.insert(14)
obj.insert(2)
obj.insert(1)
obj.insert(6)
obj.insert(11)
# After insert element
#
# 1
# / \
# 2 3
# / \ / \
# 4 9 14 5
# / \ /
# 7 6 11
#
obj.preorder(obj.root)
if __name__ == "__main__":
main()
Output
1 2 4 7 6 9 11 3 14 5
# Ruby program
# Binary Min Heap Tree Node Insertion
# Tree node
class Node
# Define the accessor and reader of class Node
attr_reader :left, :right, :key
attr_accessor :left, :right, :key
def initialize(value)
@key = value
@left = nil
@right = nil
end
end
class MinHeap
# Define the accessor and reader of class MinHeap
# here size is use to store information of number of nodes in Min heap
attr_reader :size, :root
attr_accessor :size, :root
def initialize()
@root = nil
@size = 0
end
# Get height of insert new node
def insertHeight()
i = 1
sum = 0
while (self.size > sum + (1 << i))
sum += (1 << i)
i += 1
end
return i
end
# interchange the two node value
def swapNode(first, second)
key = first.key
first.key = second.key
second.key = key
end
# Arrange node key
def arrangeNode(head)
if (head.left != nil && head.left.key < head.key)
self.swapNode(head, head.left)
end
if (head.right != nil && head.right.key < head.key)
self.swapNode(head, head.right)
end
end
def addNode(head, height, level, value)
if (level >= height)
return false
end
if (head != nil)
if (level - 1 == height && head.left == nil || head.right == nil)
if (head.left == nil)
head.left = Node.new(value)
else
head.right = Node.new(value)
end
self.arrangeNode(head)
return true
end
if (self.addNode(head.left, height, level + 1, value) ||
self.addNode(head.right, height, level + 1, value))
# Check effect of new inserted node
self.arrangeNode(head)
return true
end
end
return false
end
# Handles the request to new inserting node
def insert(value)
if (@root == nil)
@root = Node.new(value)
elsif (@root.left == nil)
@root.left = Node.new(value)
self.arrangeNode(@root)
elsif (@root.right == nil)
@root.right = Node.new(value)
self.arrangeNode(@root)
else
height = self.insertHeight()
self.addNode(@root, height, 0, value)
end
self.size += 1
end
def preorder(head)
if (head != nil)
print(" ", head.key)
self.preorder(head.left)
self.preorder(head.right)
end
end
end
def main()
obj = MinHeap.new()
# Construct first Min heap tree
obj.insert(5)
obj.insert(7)
obj.insert(4)
obj.insert(3)
obj.insert(9)
obj.insert(14)
obj.insert(2)
obj.insert(1)
obj.insert(6)
obj.insert(11)
# After insert element
#
# 1
# / \
# 2 3
# / \ / \
# 4 9 14 5
# / \ /
# 7 6 11
#
obj.preorder(obj.root)
end
main()
Output
1 2 4 7 6 9 11 3 14 5
/*
Scala program
Binary Min Heap Tree Node Insertion
*/
//Tree node
class Node(var left: Node,
var right: Node,
var key: Int) {
def this(key: Int) {
this(null,null,key);
}
}
class MinHeap(var size: Int,
var root: Node) {
def this() {
this(0,null);
}
//Get height of insert new node
def insertHeight(): Int = {
var i: Int = 1;
var sum: Int = 0;
while (this.size > sum + (1 << i)) {
sum += (1 << i);
i += 1;
}
return i;
}
//interchange the two node value
def swapNode(first: Node, second: Node): Unit = {
val key: Int = first.key;
first.key = second.key;
second.key = key;
}
//Arrange node key
def arrangeNode(head: Node): Unit = {
if (head.left != null && head.left.key < head.key) {
this.swapNode(head, head.left);
}
if (head.right != null && head.right.key < head.key) {
this.swapNode(head, head.right);
}
}
def addNode(head: Node, height: Int, level: Int, value: Int): Boolean = {
if (level >= height) {
return false;
}
if (head != null) {
if (level - 1 == height && head.left == null || head.right == null) {
if (head.left == null) {
head.left = new Node(value);
} else {
head.right = new Node(value);
}
this.arrangeNode(head);
return true;
}
if (this.addNode(head.left, height, level + 1, value) ||
this.addNode(head.right, height, level + 1, value)) {
//Check effect of new inserted node
this.arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
def insert(value: Int): Unit = {
if (this.root == null) {
this.root = new Node(value);
} else
if (this.root.left == null) {
this.root.left = new Node(value);
this.arrangeNode(this.root);
} else
if (this.root.right == null) {
this.root.right = new Node(value);
this.arrangeNode(this.root);
} else {
val height: Int = this.insertHeight();
this.addNode(this.root, height, 0, value);
}
this.size += 1;
}
def preorder(head: Node): Unit = {
if (head != null) {
print(" " + head.key);
this.preorder(head.left);
this.preorder(head.right);
}
}
}
object Main {
def main(args: Array[String]): Unit = {
val obj: MinHeap = new MinHeap();
//Construct first Min heap tree
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
}
}
Output
1 2 4 7 6 9 11 3 14 5
/*
Swift program
Binary Min Heap Tree Node Insertion
*/
//Tree node
class Node {
var left: Node? ;
var right: Node? ;
var key: Int;
init(_ value: Int) {
key = value;
left = nil;
right = nil;
}
}
class MinHeap {
var size: Int;
var root: Node? ;
init() {
root = nil;
size = 0;
}
//Get height of insert new node
func insertHeight() -> Int {
var i = 1;
var sum = 0;
while (self.size > sum + (1 << i)) {
sum += (1 << i);
i += 1;
}
return i;
}
//interchange the two node value
func swapNode(_ first: Node? , _ second : Node? ) {
let key = first!.key;
first!.key = second!.key;
second!.key = key;
}
//Arrange node key
func arrangeNode(_ head: Node? ) {
if (head!.left != nil && head!.left!.key < head!.key) {
self.swapNode(head, head!.left);
}
if (head!.right != nil && head!.right!.key < head!.key) {
self.swapNode(head, head!.right);
}
}
func addNode(_ head: Node? , _ height : Int, _ level: Int, _ value: Int) -> Bool {
if (level >= height) {
return false;
}
if (head != nil) {
if (level - 1 == height && head!.left == nil || head!.right == nil) {
if (head!.left == nil) {
head!.left = Node(value);
} else {
head!.right = Node(value);
}
self.arrangeNode(head);
return true;
}
if (self.addNode(head!.left, height, level + 1, value) ||
self.addNode(head!.right, height, level + 1, value)) {
//Check effect of new inserted node
self.arrangeNode(head);
return true;
}
}
return false;
}
//Handles the request to new inserting node
func insert(_ value: Int) {
if (root == nil) {
root = Node(value);
} else
if (root!.left == nil) {
root!.left = Node(value);
self.arrangeNode(root);
} else
if (root!.right == nil) {
root!.right = Node(value);
self.arrangeNode(root);
} else {
let height = self.insertHeight();
let _ = self.addNode(root, height, 0, value);
}
self.size += 1;
}
func preorder(_ head: Node? ) {
if (head != nil) {
print(" ", head!.key, terminator: "");
self.preorder(head!.left);
self.preorder(head!.right);
}
}
}
func main() {
let obj = MinHeap();
//Construct first Min heap tree
obj.insert(5);
obj.insert(7);
obj.insert(4);
obj.insert(3);
obj.insert(9);
obj.insert(14);
obj.insert(2);
obj.insert(1);
obj.insert(6);
obj.insert(11);
/*After insert element*/
/*
1
/ \
2 3
/ \ / \
4 9 14 5
/ \ /
7 6 11
*/
obj.preorder(obj.root);
}
main();
Output
1 2 4 7 6 9 11 3 14 5
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