Adjacency list representation of undirected graph in c++
C++ program for Adjacency list representation of undirected graph. Here problem description and explanation.
// Include header file
#include <iostream>
using namespace std;
/*
C++ Program for
Undirected graph representation by using adjacency list
*/
class AjlistNode
{
public:
// Vertices node key
int id;
AjlistNode *next;
AjlistNode(int id)
{
// Set value of node key
this->id = id;
this->next = nullptr;
}
};
class Vertices
{
public: int data;
AjlistNode *next;
AjlistNode *last;
Vertices(int data)
{
this->data = data;
this->next = nullptr;
this->last = nullptr;
}
Vertices()
{
this->data = 0;
this->next = nullptr;
this->last = nullptr;
}
};
class Graph
{
public:
// Number of Vertices
int size;
Vertices *node;
Graph(int size)
{
// Set value
this->size = size;
this->node = new Vertices[size];
this->setData();
}
// Set initial node value
void setData()
{
if (this->size <= 0)
{
cout << "\nEmpty Graph" << endl;
}
else
{
for (int index = 0; index < this->size; index++)
{
this->node[index].data = index;
}
}
}
// Connect two nodes
void connect(int start, int last)
{
AjlistNode *edge = new AjlistNode(last);
if (this->node[start].next == nullptr)
{
this->node[start].next = edge;
}
else
{
// Add edge at the end
this->node[start].last->next = edge;
}
// Get last edge
this->node[start].last = edge;
}
// Handling the request of adding new edge
void addEdge(int start, int last)
{
if (start >= 0 && start < this->size &&
last >= 0 && last < this->size)
{
this->connect(start, last);
if (start == last)
{
// When self loop
return;
}
this->connect(last, start);
}
else
{
// When invalid nodes
cout << "\nHere Something Wrong" << endl;
}
}
void printGraph()
{
if (this->size > 0)
{
// Print graph ajlist Node value
for (int index = 0; index < this->size; ++index)
{
cout << "\nAdjacency list of vertex " << index << " :";
AjlistNode *temp = this->node[index].next;
while (temp != nullptr)
{
// Display graph node
cout << " " << this->node[temp->id].data;
// Visit to next edge
temp = temp->next;
}
}
}
}
};
int main()
{
// 5 implies the number of nodes in graph
Graph *g = new Graph(5);
// Connect node with an edge
g->addEdge(0, 1);
g->addEdge(0, 2);
g->addEdge(0, 4);
g->addEdge(1, 2);
g->addEdge(1, 4);
g->addEdge(2, 3);
g->addEdge(3, 4);
// print graph element
g->printGraph();
return 0;
}
Output
Adjacency list of vertex 0 : 1 2 4
Adjacency list of vertex 1 : 0 2 4
Adjacency list of vertex 2 : 0 1 3
Adjacency list of vertex 3 : 2 4
Adjacency list of vertex 4 : 0 1 3
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